RIMWORLD
PowerSwitch by Haplo
Rimworld » Power
Added: 10/04/2014 - 08:43PM
Updated: 18/01/2017 - 08:38PM

119 Endorsements

0.16.2 Latest version

1,637 Unique D/Ls

5,874 Total D/Ls

23,275 Total Views

Uploaded by Haplo_X1

Description

Last updated at 20:38, 18 Jan 2017 Uploaded at 20:43, 10 Apr 2014

This mod is my attempt to integrate a power switch into the game.

You start with a simple power switch, which can switch the power transmission through it on and off.
There are additional features, but they need a bit of research.
After you've done your investigations you have the following functions available:
-Manual switching
-A wall integrated switch
-An automatic pawn in room/nearby switch on
-An automatic enemy found switch on
-An automatic enemy found switch off


Detailed Description:
- Manual On/Off: Base functionability, available from the start
- Pawn Detection in Room: Available after research with the normal switch. Detects, if an Pawn (human, animal) is in the room
- Pawn Detection within 7 squares: Available after research. Normal pawn detection mode for wall switches. Normal switches can be switched between this mode and the pawn in room mode by repeatedly pressing the selection button.
- Enemy detection (within 1/3 of the map): Available after research. Available modes: Switch on when detected and switch off when detected.
- Timer: Available after research: Switches on and off at specified times. Time is initially set to 19h->On and 5h->Off. This can be changed by pressing the buttons repeatedly.