About this mod
Alpha 6! Adds compound turrets made from in-game weapons. Research required.
- Permissions and credits
Tested working with Alpha 6. It has been a while! Been busy "testing" (ie, playing) the game instead of keeping my mods up to date. If you have any problems, please let me know.
v2.0 CHANGELOG:
= Updated everything for Alpha 6.
= Added turrets for L-15 LMG, T-9 Incendiary Launcher, and Minigun.
= Slight changes to research time, descriptions, etc.
FEATURES:
= Adds a Compound Turrets research project to RimWorld, after which you can build new turrets using weapons found in the game.
= All compound turrets feature the same offensive stats as the weapons used to create them, with the exception of accuracy which is +2%. (I figure turrets are more stable than human hands.)
= Building compound turrets costs metal and weapons. (Weapons are used up in the process.)
= Multiple weapons used per compound turret, such as 3 pistols or 2 Uzis. Rain death upon raiders with up to two Miniguns at a time!
= Compound turrets are slightly more durable than Improvised Turrets and have a smaller explosive radius (2.1)
INSTALLATION:
= Unzip the contents and place them in your RimWorld/Mods folder.
= Activate the Compound Turrets mod in the mod menu (from the main menu).
NOTES:
= Currently no grenade-based turrets (Frag grenades, Molotov cocktails, etc).
= Safe to add to an existing save game or new game, but NOT safe to remove from a save game.
= Tested working with RimWorld Alpha 6.
= New turrets look just like regular turrets! ;) I am not an artist in the least, so I use existing texture assets from Core.
PERMISSIONS:
= I do this for fun, so anyone can modify, integrate, re-texture, and re-release my mods to your heart's content.