I was wondering, could you make a mod that makes the Wolf Spiritshift have its Move Speed increased, like its description says but does not actually do? I'm not sure how much it should increase but "... Spiritshift moves quickly" is what the description says. I'm guessing maybe +2 Move Speed or more? Thanks for reading and again, just a humble request. I'd do it myself if I knew how.
Hi folks, its been a while. But from my end - nothing changed at all - as i said, when devs will stop patching this game like crazy i will update my mods to their final release. Its so freaking frustrating to remake them from scratch with every patch, even the smallest hotfix they put out messes everything.
When they patch out the game and expansion to some reasonable and stable versions I will get back here and give you a new release of my creations. So stay put [and no - I said it before, I never abandon my s***, but sometimes, like in this case, work in progress needs to be frozen for some time]
Currently I wait until they release the second part of The White March in January and patch it up in +/- 2 months
I am also interested in the status of this, as I like the idea of the mod but as LancerChronics has said, Spiritshift has changed somewhat since the mod was created.
Would if be hard to make the One Stands Alone ability back form the 20% back the the flat 20 or some other value and if so could i do it without the need to know programming?
While I too would like to see a 2.0, this may very well become unnecessary by 2.1.
2.0 added the capability of letting certain skills (including Spiritshift) scale across levels. They haven't actually added the scaling yet though, and said it would be in the next patch.
Thanks for the hard work. You are appreciated. Before Obsidian slapped us all in the face, ehr I mean "updated the game", I had a pretty fun time making an entire group of werewolves. Thanks a bunch!
Since Obsidian is planning to update the game to 2.0 version soon, and they probably will have to hotfix that patch as well - I'm hanging out updates until that time. I'm really annoyed by the way patching system works atm, we have to remake our mods from scratch every single time, even when they release a small hotfixes. Its annoying to hex edit every single file over and over again. I hoped they will fulfil their promises that we get some real modding tools soon - well we got screwed [for now].
To all the people worried i will abandon my mods - i wont. I still update my KOTOR 1 and 2 mod pack compilation, as well as i make fixes, corrections and test it every single time. It's the same with those mods - PoE mods will live forever =)
Obsidian is such a pain in the arse! As much as people like this game (because they miss Baldur's Gate) I just really feel like they forgot about the wisdom of "if it's not broke, don't fix it" and decided to break everything. Mod Tools (or how about just not making a modder's life hell) NAH. Stealth? Who needs that? Shapeshifting that isn't useless? Bah! An attribute system that actually makes sense in a Role Playing aspect? Fogetaboutit! Other than nostalgia, I'm not really sure what reason there is to give this game a high rating...
62 comments
Please check it out! http://www.nexusmods.com/pillarsofeternity/mods/138/? True Druid
But from my end - nothing changed at all - as i said, when devs will stop patching this game like crazy i will update my mods to their final release. Its so freaking frustrating to remake them from scratch with every patch, even the smallest hotfix they put out messes everything.
When they patch out the game and expansion to some reasonable and stable versions I will get back here and give you a new release of my creations. So stay put [and no - I said it before, I never abandon my s***, but sometimes, like in this case, work in progress needs to be frozen for some time]
Currently I wait until they release the second part of The White March in January and patch it up in +/- 2 months
Though..while it seems like updates have been "Stable", for a few weeks, 3.0 is just around the corner. ><
You know what would be a great patch for them to release? Altering file updates that doesn't smash mods...
2.0 added the capability of letting certain skills (including Spiritshift) scale across levels. They haven't actually added the scaling yet though, and said it would be in the next patch.
Since Obsidian is planning to update the game to 2.0 version soon, and they probably will have to hotfix that patch as well - I'm hanging out updates until that time.
I'm really annoyed by the way patching system works atm, we have to remake our mods from scratch every single time, even when they release a small hotfixes. Its annoying to hex edit every single file over and over again.
I hoped they will fulfil their promises that we get some real modding tools soon - well we got screwed [for now].
To all the people worried i will abandon my mods - i wont.
I still update my KOTOR 1 and 2 mod pack compilation, as well as i make fixes, corrections and test it every single time. It's the same with those mods - PoE mods will live forever =)