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Some of the site features I have in the pipe-line or on the to-do list right now are focusing on trying to reduce the amount of clutter mod authors put in their file descriptions by providing them separate areas to list important information. One thing that I know many users find annoying is having to try and find a description of a mod underneath all the other information mod authors feel is more important than actually describing what their mod does. Popular things to put at tops of pages are news, bug reports, requests for help, notifications that help won't be offered, requests for endorsements and the full file version history/change log. Personally I think you should describe what your mod does first, and then provide all the additional information afterwards.
Something I've been meaning to get around to for a while now is a feature that creates a special area for mod authors to list their change logs for their files. Today I've implemented that feature and mod authors can now access the change log feature from their management area.
Inputting all the changes you've made to your file over time and the different version histories is very handy for users who keep up-to-date on your files so they can see what's been updated and what's been fixed. Mod authors should put in a change per line, and a bulleted list will automatically be created by the site for each version of your file that you add a change log for.
Once you've added a change log for your file it will be visible on a file page by clicking the "View change log" link under "Options". Similarly if you link up your version numbers on your files with the version numbers in your change log then a new link will be visible for those files that will show the specific change log for that version. So if you've added change logs for version 1.42 of your file and version 1.42 is available to download in the files tab, you can click on the change log link to see updates in that version of the file.
According to German website giga.de, Skyrim developers plan to include relationships (both romantic and otherwise) in the game. The website was able to interview some of the developers; and while not much new information was given out, the following statement is present in the article they posted.QUOTEAuch romantische Beziehungen und Freundschaften sollen sich demnach in der Planung befinden.
Which translates to:QUOTEEven romantic relationships and friendships are therefore being planned.
This article is the only evidence we have on the subject, as Skyrim developers have yet to confirm whether or not this is true. Also, note that the developers may only be “planning” to have relationships; and they may not be included in the finished game.
You can read the entire article here (Just be warned, it is in German).
At E3 2011, GameInformer writer Ben Hanson managed to get Todd Howard and Markus Persson (Notch), the creator of Minecraft, in the same room. The back-and-forth pseudo-interview (it's more of a conversation) of course includes Skyrim and Minecraft, but Oblivion is brought up too. Todd also talks a bit about mods, calls the PC version superior because of mods, and again brings up trying to get them available on the consoles.
Fallout 3's ending and the community reaction is also brought up. Other games discussed include Red Dead Redemption, Terraria, L.A. Noire.
Also, Todd is an iPhone guy and Notch is an Android guy. Watch out!
Watch on GameInformer (no embed available at the moment) and be amazed. Then get started on building Skyrim in Minecraft.
GStaff has just announced via the BethBlog that the Bethesda forums and websites were the subject of a hacking attempt/attack over the weekend. GStaff claims that no financial info was taken but usernames, emails, and passwords may have been accessed.
If you have an account over on the Bethsoft forums, changing your password is recommended. If you use the same password on the Nexus (or other sites) it is definitely a good idea to change those passwords as well.
At the moment Bethesda has not sent out any email notice to users. The only notices are posted on the BethBlog and a selection of subforums (the general discussion forums of only some games).QUOTEOver the past weekend, a hacker group attempted an unlawful intrusion of our websites to gain access to data. We believe we have taken appropriate action to protect our data against these attacks. While no personal financial information or credit card data was obtained, the hackers may have gained access to some user names, email addresses, and/or passwords. As a precaution, we recommend that all our fans immediately change passwords on all our sites — including our community forums and the statistics site we maintain for Brink players.
If your username/email address/password is similar to what you use on other sites, we recommend changing the password at those sites as well. As we don’t know what further plans the hackers may have, we suggest that you keep an eye out for suspicious emails and account activity.
We regret any inconvenience that these attacks on us cause for you. These attacks will be evaluated to determine if there are any additional protections we might take that would be prudent.
Update: Via GamePro, it appears that LulzSec has claimed responsibility for the breach.
Though they were added nearly a week ago, I thought I would draw everyone's attention to the E3 screenshot gallery posted on The Elder Council Facebook page.
If you haven't joined already, the Facebook page is a great source of up-to-the-minute Skyrim news. I would recommend it wholeheartedly. Below are a couple of screenshots on offer:
The now-infamous "chubby pony" of Skyrim.
A closer look at the improved NPC facial models.
If, like me, you could not get enough of the seven minute walkthrough of Skyrim gameplay footage from the first day of E3, G4TV has released a longer, more comprehensive video with Todd Howard walking the (at times rather jockish) presenters through a full thirteen minutes of video, revealing environments, enemies and gameplay not seen before, including:
- Standing stones that function like Ayleid wells, but with powers based around star signs.
- Horse riding in motion for the first time.
- Some wolf-on-Dovahkin combat.
- The user interface in all its glory.
- In-game conversations, smithing, and the town of Riverwood.
- More Dragon Shouts, the Word Walls and a lot more.
I think you should probably go and take a look.
Watch on Youtube (Thanks, Zaldiir)
Oblivion 5th anniversary edition coming July 12th with (some) DLC, collectibles, and $10 Skyrim coupon"Hot off the press," Bethesda has announced the upcoming release of the 5th Anniversary Edition of Oblivion on July 12th (in North America). The announcement may not be much of a surprise considering people started to notice the product around two weeks ago. The package will include Knights of the Nine and Shivering Isles; it seems the other DLC are, strangely, not included.
Update: GStaff confirmed that the other DLC are indeed not included.
The anniversary edition comes in a "beautiful collectible metal case masterfully embossed with Daedric symbols." You'll also get the making of Oblivion behind-the-scenes documentary, a full-color map of Cyrodiil and the Shivering Isles, and a $10 coupon for "Skyrim and a Skyrim Strategy Guide." The wording there is a bit vague. Can the coupon only be used on a package of the game and guide, or can it be used on either product individually? Hopefully Bethesda will clarify that part.
The 5th Anniversary Edition will cost $30 (really $20, with the coupon). The Oblivion GotY Deluxe package which includes all nine DLC is only $25, though.
GameTrailers has posted the Skyrim "gameplay walkthrough" video Todd Howard showed earlier today. The almost seven minute video shows off various aspects of Skyrim, including...
- Environments: tundra, nordic ruins/cave, forest, guard tower, etc.
- Combat, including dragon shouts (knockback, fire breath, lightning storm), dual wielding, archery, sneak attacks, finishing moves, and spellcasting (healing, fire, shock).
- Dragon combat (unscripted), soul absorption, etc.
- Bandits, giants, mammoths, and draugr.
- HUD shows health/magicka/stamina bars at the bottom, compass up top. Gaining a skill brings up level progress bar. Location discovered pop-up also shown.
- Improved third-person camera & animations.
Overall there is some impressive footage, though not much truly new information. You can watch the full video on GameTrailers. The quality isn't great but for now it's the best available. Perhaps Bethesda will upload higher quality footage at a later time.
Skyrim will also be shown Tuesday at 1 PM PST (4 PM EST) on G4TV and Wednesday at 5:00 PM PST (8 PM EST) on IGN.
Yesterday, Bethesda released two new screenshots for The Elder Scrolls V: Skyrim. The first picture shows two new creatures introduced into the game: the wooly mammoth and the giant that watches over them. According to this interview with Skyrim’s lead designer Bruce Nesmith, they will be involved in the overall ecosystem present in the land of Skyrim. The interview also has information about loot, game detail, and skills.
The second picture shows a man in either leather or fur armor, with war paint, scars, and bloodstains. The war paint and scars possibly show a new level of customization, meaning that the player character may also be able to have scars, war paint/makeup, and maybe even tattoos. The screenshot also reiterates the high level of character detail shown in other screenshots, such as this screenshot of a Khajiit.
Continue to look here for the latest Skyrim news, screenshots, and information. The Elder Scrolls V: Skyrim will be released on November 11, 2011.
Tetrodoxin won The Elder Scrolls Nexus’ File of the Month contest with his mod The Synx. I interviewed tetrodoxin, which you can read below. Congratulations, tetrodoxin!QUOTE
Q:Tell us a little about yourselves. Where you are from, what are some of your other hobbies outside of games?
A:I'm from Bavaria, Germany. My real name is Mario S. and my other hobbies are quite different... motor-biking, festivals and music in general are consuming a lot of time for me. I'm also a hobby photographer.
Q:What was your inspiration for creating this mod?
A:Everything started with a female character I created for the image share section. That character was inspired by some characters I've seen here on the Nexus, most of their uploaders were Asian I think. HoneyVanity gave me the inspiration (and support!) for the male version, without her there would probably no male counterpart. After some requests, I decided to release them. The whole idea was to create a human looking race that doesn't look like everyone's a Hollywood star. That's also the reason why I chose Rens Head for the female version - it's maybe not as detailed as Head06, but it's very good for creating unique looking characters.
Q:What did you find most enjoyable about the creation process of this mod?
A:Working with other people! The Oblivion modding community is very supportive. Whenever I needed help with something, I knew someone to ask. A HUGE thank you to Geechan at this point.
Q:What were some of the challenges you came across making this mod?
A:Well, fitting the hairstyles to Rens Head was the most challenging part for me. The good thing about that is that I finally fiddled with Blender. Now I know some basic stuff, and I am very dedicated in learning more at the moment, hehe.
Q:Do you plan on any more new features in your mod? Specifically anything not listed on your mods page on the Nexus?
A:Yes, the male face texture for example is just a placeholder. I am working on a new one at the moment. Other than that, I may add some more hairstyles. Depends on what the community wants!
Q:What was the first mod you created and how have you progressed from that?
A:I was part of the Battlefield 1918 (a BF1942 mod) dev-team some time ago. My job was texturing some tanks. Next I did was creating some custom maps for the Source engine, for games like Zombie Panic: Source and Day of Defeat.
After that, I textured mostly for myself and games like Fallout 3 and Oblivion finally brought me to character texturing. My work is of course not perfect, texturing persons is quite different than texturing... tanks.
Thanks to Bethesda and their awesome Construction Set, it's very easy to create mods. I will definitely continue to create some stuff for their games, let's just hope there'll be a similar CS for Skyrim.
Q:Do any of you have other mods you are working on or do any of you plan to create other mods? If so what might those be?
A:Other than the Oblivion stuff, I'm not working on anything right now... it's something I do in free time after all. As I said, Skyrim might be interesting in the near future.
Q:What are some of your favorite games besides Oblivion?
A:Battlefield Bad Company 2, Mass Effect 1/2, Dragon Age, The Witcher (2), Amnesia, Pirates Vikings and Knights II, The Legend of Zelda, pretty much everything from Valve, Red Orchestra, Fallout 3, Guild Wars, Rise of Flight, Dead Space (2).....
... and many more. I'm pretty much interested in everything.
Q:Do you have any advice for aspiring mod authors?
A:Don't be afraid to ask the community if you are stuck with something. They're very helpful and patient. And don't forget that there are many great articles available which may be useful for you.
Q:And finally, do you have anything you would like to say to our readers out there?
A:I want to give a huge thanks to everyone who downloaded, voted and supported my race mod. It's really cool that so many people are enjoying the Synx!
Remember to vote for this month’s File of the Month contest, so you can see your favorite mod author featured on the site news. Congratulations again to tetrodoxin.
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