Oblivion

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markb50k

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markb50k

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237 comments

  1. SigmaSyndicate
    SigmaSyndicate
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    There any way to reduce the number of friendlies in the gates? There's literally the population of a small city inside every Oblivion Gate I go into now, even when the friendly spawn probability is set to 0. And they're almost all Level 20 Champions and Warlords and Arch-Wizards, so they've nearly wiped the entire map before I've even arrived.

    Ironically, this mod has so far made it seem like the Oblivion Crisis was completely underwhelming in-universe.
    1. Jobesky1234
      Jobesky1234
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      Yeah, I've had the same issue. I haven't played without EDI in many years but I realized now that it makes invading the gates too easy and not intimidating at all. It's hard to feel scared when they wipe out everything and you have a bunch of level 20+ badasses killing everything for you. Plus the mod settings don't even work. The author hasn't logged in for a decade so we're just screaming into the wind, which sucks because this mod's ideas are wonderful.
  2. GamerSince1992
    GamerSince1992
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    For some odd reason the Captain in Bruma city not recognize the Dwarven helmet I have and keep saying "I don't see any helmet on you" .. is there a specific helmet I must bring to him or something?..
  3. balconyfall7209
    balconyfall7209
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    the soldiers wont go into the oblivion gates help?
  4. itsbooby
    itsbooby
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    This mod is overwriting the "Script Effect" magic effects and changes made by the Unofficial Patch as well. In order to command the troops, the mod author used the "Script Effect" magic effect, and removed all visual magical effects from it for immersion. I used TES4Edit to put the magic effects and icon used by UOP back to the script magic effect.
  5. Lampochcka
    Lampochcka
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    Why daedra have a strange weapons?? I want that too!
  6. marob307
    marob307
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    the new link for the fixed version of the mod !

    https://www.loverslab.com/files/file/5297-enhanced-daedric-invasion-revived/
    1. hooptyguy
      hooptyguy
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      what about users of FCOM? Is it possible to turn the esp into an esm? the patch that came with the fcom optional add ons needs an esm to work
    2. hooptyguy
      hooptyguy
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      nevermind
    3. Lucidtransition
      Lucidtransition
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      It would be a good idea to post it on The nexus. I only found your updated link in the comments by chance, since I randomly decided to view them.. You'd get a lot more hits that way. Not to mention that the page you linked doesn't supply a download button without creating an account. We already have an account here.... >.< .. Until then, I'll have to pass... As I'm sure many others will as well. I don't really need to see Guards and Daedra kicking the s*** out of each other that badly.
      I'm not sure why you didn't post to the nexus, but If you're getting some kind of kickback from using that site, perhaps you should just link a patreon here. I'd actually be more likely to reward you that way, as would others.. and it would probably be more profitable anyway.
    4. marob307
      marob307
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      not my mod and it was hosted on nexus but was removed administrators.
  7. Lucidtransition
    Lucidtransition
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    hmmmm....
  8. XenoAlbedo
    XenoAlbedo
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    The friendly NPC's are spawning in Oblivion Gates even when I set their spawn chance to 0.
  9. fienyx
    fienyx
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    I just uploaded a fixed version. There were many issues with ai packs and some scripting errors. It has the aggression fix merged in and sound files as well.
    Next will be a patch for OCR.
    1. marob307
      marob307
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      normal i don t see the mod on your page ?
  10. Comadant
    Comadant
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    I got this mod in the Danwood Superpack, is it possible to remove this mod or fix the bugs with the console?

    Apparantly i need to find Katina @Skingrad but shes not in the Inn and i dont want the daedra warparties to kill the entire town either.
    1. megadace
      megadace
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      Karina is missing in my game too and there's no info about this online.