Oblivion

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Deathless Aphrodite

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Deathless Aphrodite

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61 comments

  1. Pushkatu
    Pushkatu
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    • 455 kudos
    Glad I found this again. It's beautiful!
  2. Deathless Aphrodite
    Deathless Aphrodite
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    • 208 kudos
    Now Rainbows are in Skyrim too! This mod's been adapted (not by me, work's in the way of modding) for TESV:

    http://skyrim.nexusmods.com/mods/25666/
  3. jeffm24
    jeffm24
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    • 7 kudos
    A beautiful and welcome addition to Cyrodill! Thanks for making this.
  4. CarlosS4444
    CarlosS4444
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    Great rainbows. Endorsed.

    BTW: BOSS tells:
    Rainbows.esp Active

    Contains dirty edits: 3 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide
  5. chimpoforevah
    chimpoforevah
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    • 43 kudos
    Absolutely amazing, such a little thing adds so much.
  6. Jordanboii
    Jordanboii
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    • 0 kudos
    its working great thanks
  7. bryman1970
    bryman1970
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    • 5 kudos
    I've been using this mod in my game and I have yet to see a rainbow. I thnk it's only rained once though, and the chances are still at the default setting. This isn't a complaint, and i'm not even questioning whether the mod works or not. I'm just looking forward to seeing one. The pictures look really nice though. Maybe i'll raise the chances if I get too itchy to see one.
  8. Deathless Aphrodite
    Deathless Aphrodite
    • supporter
    • 208 kudos
    What bugs? I think this is my only mod with no bugs. The transitions were cool but created too many problems, they won't be reintroduced, not by me at least. I stopped working on mods more than 2 years ago, I'm just doing base support now. But maybe there's someone willing to try and add smooth transitions again?
  9. rolloLG
    rolloLG
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    If you could workaround those bugs imperfections <img class="> or have a new idea to reintroduce smooth transitions (like a sort of teleporting effect) would be absolutely perfect!
  10. Deathless Aphrodite
    Deathless Aphrodite
    • supporter
    • 208 kudos
    That's the way it was in version 1.0, but there were too many problems so the feature was ditched.