"A special quest called the Beastmaster’s Power is added when the Beastmaster class is selected. This is tied to the Player’s level and is used to scale several of this class’ special powers and spells. The Amulet of the Beastmaster is added to the Player’s inventory and when equipped will advance the Player to the next level of Beastmaster (Apprentice, etc.) if he/she is of sufficient level. The Player starts as a Novice Beastmaster and may advance to the next level every sixth character level (7, 13, 19, and 25). NOTE: when you level up to the appropriate character level you must equip the Amulet of the Beastmaster in order to advance to the next Beastmaster level and receive the increases to your special powers and spells."
maybe i missed it somewhere but how do i get stronger in my animal calling thing? i raised multiple lvles in beastmaster but still calling deer, and some how i have like 5 deer following me at times, oh and can you make it where your animal will follow you through areas? or maybe i talk to much lol, love this mod you made just havin couple issues with beast master i havent figured out
I found that you gain the beastmaster powers after you pick the class after talking to the blade and not upon exiting the sewers.Which makes sense but makes it not compatible with mods like super start that make a exit for you in your cell.Hope that helps some people i'll have to rate it when i play around with it a bit more.
Um, I had a weird problem. After I chose my class and exited the sewers, the notice came up saying I was a Beastmaster. It did not add any items or special spells, and instead gave me the greater power of Berserk. Is there anyway to reset that? Or can you give me the console commands for everything I need? Thanks.. : 3 --- Collier "Fox" Farnell ---
I am playing a Ranger from this Mod and i absolutly love it. He is perfectly balanced! Fun and challanging. I can't wait to level so I can see what's nexys. Thanks for the time and effort you put into this. Has change the way I look at and play Oblivion.
There is no controlling the rats. Once you set them loose, all hell breaks loose, so to speak. Using the rats is usually a low level character tactic. Once your character gains in strength and reaches Journeyman level as a Beastmaster you don't use the Piper's Call as much as you can turn most of your enemies summon creatures against them and can control most of the creatures.
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"A special quest called the Beastmaster’s Power is added when the Beastmaster class is selected. This is tied to the Player’s level and is used to scale several of this class’ special powers and spells. The Amulet of the Beastmaster is added to the Player’s inventory and when equipped will advance the Player to the next level of Beastmaster (Apprentice, etc.) if he/she is of sufficient level. The Player starts as a Novice Beastmaster and may advance to the next level every sixth character level (7, 13, 19, and 25). NOTE: when you level up to the appropriate character level you must equip the Amulet of the Beastmaster in order to advance to the next Beastmaster level and receive the increases to your special powers and spells."