Oblivion

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Axjustus

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AxJustus

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About this mod

This mod combines four separate mods made for Caelia Draconis, Faelian, Rufio, and Ungolim, all Dark Brotherhood contract targets. The mod(s) make them all willing to eat poisoned apples.

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This mod combines four separate mods made for Caelia Draconis, Faelian, Rufio, and Ungolim, all Dark Brotherhood contract targets. The mod(s) make them all willing to eat poisoned apples. Here are the READMEs for each of those:

1) Caelia Draconis - No Grapes
This is very simple mod that removes Caelia Draconis's endless supply of grapes. If you want to kill her for the Dark Brotherhood quest, Next of Kin, you can now put a poison apple in her inventory by reverse pickpocketing her and eventually, she will eat it (unlike before where if you pickpocketed her grapes and replaced it with the poisoned apple, she would still not eat it because the grapes would infinitely respawn). I have tested this mod and it works perfectly and it doesn't result in any bounty, assault, or murder stat increase whatsoever.

2) Faelian Eats
This mod forces Faelian to eat while he is at Lorkmir's house so you can feed him a poisoned apple. Put the apple in his inventory before he enters the house, because sometimes he starts eating as soon as he walks through the door.

3) Rufio Eats
This mod forces Rufio to go upstairs of the Inn around 4am to eat, so you can feed him a poisoned apple. Just put the apple in his inventory while he's sleeping. (That is, if you can find one before having access to the DB Sanctuary. If not, the console command is player.additem 918f0 1)

4) Ungolim Eats
This mod makes Ungolim (A Kiss Before Dying) (Dark Brotherhood Dead Drop #7) eat so you can feed him a poisoned apple. He leaves his house in Bravil around 5pm, then he walks to the Lucky Old Lady (Night Mother) Statue, and instead of standing there until 1am, he decides he is hungry and takes a walk to the nearest place where he can sit down and eat.

The four individual mods (all can be found on this site) have been tested and all of them work. I have also tested this combination mod and it works.

Installation: Simply extract the files into your Bethesda Softworks/Oblivion/Data folder start Oblivion via the launcher, open Data Files and check the appropriate box for this mod.

Uninstall: Uncheck the box in Data Files and delete the plugin from your data folder.