Oblivion

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Created by

Kea

Uploaded by

kea_

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28 comments

  1. SpaceCadetAri
    SpaceCadetAri
    • premium
    • 1 kudos
    If I use it inside to sort ingredients, even if I have zero stolen ingredients in my inventory I will be yelled at ("Stop! Thief!") and from the menu to pull ingredients out based on affect, the game CTD's after clicking on one of the menus that shows sets of the multiple affects based on alphabetical order. Not sure if the problem is this mod or a conflict. :( I also have an extra item called BaFoo? right above the bag? it was never there before.

    Anyone have similar experiences or know how to fix this?
  2. shoulinfunk
    shoulinfunk
    • member
    • 0 kudos
    doesn't seem to work (at least with NMM) opened the archive and it looks like nothing NMM couldn't handle, just some meshes, textures and an esp file, not like it needs a script. anyways, didn't work with me (and yes I have the obvious obse)
  3. StreetsMonk
    StreetsMonk
    • member
    • 0 kudos
    good mod not enought info to make the sorter work with colb got it working one time but can't remmenber what i done for it. (was installing more then one mod at the same time)

    otherwise good mod
  4. bstones13
    bstones13
    • member
    • 1 kudos
    For everyone looking at this version and the below mentioned issues/bugs, please see my updated version here http://www.tesnexus.com/downloads/file.php?id=39282 and help me make this great mod better
  5. marimaus
    marimaus
    • member
    • 0 kudos
    I stumbled across the same problem as piddyx.

    When the bag gets too full resp. has too many different items it cannot handle the amount correctly anymore. When transfering an item from the bag to the char, the digits go crazy. Such an transfered and corrupted item will make the game crash when saving.
  6. JustTheBast
    JustTheBast
    • supporter
    • 12 kudos
    I have given this file my endorsement.

    Immensely useful, even if one never uses the advanced features.

    I'm ashamed to admit that I usually end up setting the bag type to "dimensional" sooner or later, in order to carry half the loot in the entire province of Cyrodiil around with me.
  7. paladyr
    paladyr
    • member
    • 0 kudos
    Hi at all,
    some weeks ago I proofed the bag with my german version of Oblivion and became a little problem. All my Alchemy ingredients changed there names into english. Thats bad, because many names are especial and I don't like to play with a dictionary. Has somebody any ideas? Thank you for your help

    paladyr
  8. fritz1965
    fritz1965
    • member
    • 0 kudos
    It doesn't work for me either. The first time i loaded the mod, started the game with OBSE, the bag was in my inventory. I sorted the ingredients then saved and exited the game. The next time I started the game, bag was gone. The link to the "official thread" is broken; nobody here has offered any real help to others with the same problem. Uninstalling the mod.
  9. Tommy_H
    Tommy_H
    • BANNED
    • 5 kudos
    It's a likeable enough mod. The funcionality and implementation is good. But the Theft Bug really puts me off. Unfortunately the developer seems not to be looking after it anymore. Is there nobody who could take a look at those scripts? I unfortunately am script-illiterate, otherwise I would do it.
  10. piddyx
    piddyx
    • supporter
    • 0 kudos
    P.S.

    Maybe food could be sorted separate from other ingredients. that might fix the problem