Dagger Galore has nothing to do with medieval weapons, instead you'll discover fine improvements around the worldspace and accumulative patches for the latest version of Morroblivion.
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Fixed Assemanu map marker misspelt as Assamanu (ilpirata)
Replaced Morrowind Flies sound with Oblivion Flies sound.
Fixed the smugglers in Zanabi that were not hostile (tsuna)
Version 66.2
Fixed height placement of 0Hunger & 0Clannfear in cell AlasSAncestralSTomb
Removed mwFGExterminatorRatDeathMsg that wasn't in use and was overriding FGC01MountainLion1Script
Fixed 0Ogrim persistent references errors in console
Fixed NPCs height placement in Assarnud
Fixed a gap leading to the second floor in cell VosVSThilseSAralasAsSFarmhouse (Frozenwolf150)
Fixed Ama Nin falling off the cliff and being killed by the Deadra below in cell BerandasVSUnderground (Frozenwolf150)
Added an additional subspace for cell BerandasVSUnderground
Fixed 0Clannfear persistent references errors in console
Fixed Scamp using Morrowind Scamp sounds
Added Inherits Sounds From "CreatureDaedroth" to 0DaedrothBaldas
Fixed fbmwDaedrothMenta & fbmwHrelvesuu using Morrowind model
Fixed Imperial Cult Advancement (coin3223)
Fixed Hunger using Morrowind sounds
Added BSA files for meshes and textures
Fixed Floating Tankard
Version 66.1
Added Butterflies & Fireflies to the Ascadian Isles region, spanning from Pelagiad, Ebonheart to Vivec.
Added subspace to exterior of Castle Ebonheart
Adjusted door markers in exterior of Castle Ebonheart/Ebonheart
Adjusted creature marker spawn heights
Adjusted door markers around the Vivec cantons
Adjusted many NPCs still being raised off the ground from initial conversion
Replaced Tankard with Oblivion Tankard
Fixed Fargoth house door clipping into Collision
Fixed Wooden Staff & Silver Staff ownership in the Balmora Guild of Fighters
Fixed Wooden/Silver Staffs & Iron/Chitin Spears placement in Balmora Guild of Fighters, Which prevents them from bouncing around the room.
Fixed Moonmoth Legion Fort, The steps leading inside would cause players to occasionally get stuck
Added Butterflies & Fireflies around the town of Balmora
Fixed Molag Mar, door marker placement and NPC height placement
Fixed Balmora exterior crate edits, which were leftover from figuring out the container size issue.
Removed the Beggers Bag from Balmora Silt Strider port.
Fixed a weaved basket that was clipping into the building, near the Balmora Silt Strider Port
Fixed the daedric ruin of Zaintiraris door marker positions
Fixed Erabenimsun Camp, door markers and NPC height placement
Replaced the grass with a modified version of Remiros' Groundcover
Fixed the missing Bread effects
Replaced the Unique Bread with Oblivion bread models
Fixed the 0ingredUbreadU01UUNI3 model to point to default sweetrolls since it's named Muffin.
Restored the female Iron Armor icons
Fixed Ebonheart Hawkmoth Legion Garrison jail markers and door marker positions
Fixed Ebonheart Underground Caves door marker positions
Fixed a couple VWD invisible models, such as Ald'Ruhn
Fixed repeating donations and unable to join imperial cult quest
Fixed 0sackUsmallUXscaleX00 pointing to the wrong model.
Fixed 0sackUtombUingred pointing to the wrong model.
Fixed Velas Ancestral Tomb door marker positions.
Added StartQuest and StopQuest of fbmwFGAdvancement too all Fighters Guild quests, results in irrelevant dialogue topics not being displayed when on guild quests, similar to the way vanilla Oblivion does it.
Fixed Fighter's Guild Exterminator quest, The rat spawn count is now 3 as it originally was and the Storage Key is now removed upon completion. The fbmwFGHuntCaveRat is now Flagged as a Quest item with it's named changed to Starving Cave Rat as a reference to Oblivion's quests A Rat Problem.
Disabled mwFGExterminatorRatMSG and removed it from fbmwFGHuntCaveRat as it's no longer needed.
Fixed Quest targets in FG Exterminator quest.
Changed name of 0BMbearblackfat too Fat Grizzly Bear, originally named Grizzly Bear.
Restored Grizzly Bear brown color, using the default Oblivion bear model w/custom texture
Restored Snow Bear white color, using the default Oblivion bear model w/custom texture
Restored Plague Bear pale brown color, using the default Oblivion bear model w/custom texture
Restored Red Wolf brown color, using the default Oblivion wolf model w/custom texture
Restored Wolf original black color, using the default Oblivion wolf model w/custom texture
Restored Plague Wolf, using the default Oblivion wolf model w/custom texture
Adjusted Wolf Pelt to use default Oblivion model
Adjusted Snow Wolf Pelt to use default Oblivion mode
Fixed Snow Wolf Pelt icon, now points to a white wolf pelt icon Textures\Menus\Icons\Creatures\Whi_Wolf\wolfwhite.dds
Merged A few bloodmoon fixes, This fixes 3 quests in the Bloodmoon questline, The Siege of Castle Karstaag, Hircine's Hunt and Rite of the Wolf Giver (Schiffy)
Fixed fbmwHTDahrkMezalfGhost Flags, set it as Quest Item.
Fixed 0wormSlord pointing to the wrong creature, was mwLich changed back to a Skeleton as it was in original Morrowind.
Fixed fbmwUderFrykte Flags, set it as Quest Item.
Fixed fbmwRattelvanniUnique Flags, set as a Quest Item.
Fixed fbmwBMGlenmorilRaven Flags, set as a Quest Item.
Fixed 0RatUPackURerlas Flags, set as a Quest Item
Fixed 0RatGame Flags, set as a Quest Item and disabled Respawn.
Fixed 0MudCrab and 0MudCrabDiseased scale 0.60 back to it's default of 0.50, Mudcrab Nest crab unchanged.
Fixed 0KwamaWorkerStationary and 0KwamaWorkerNeutral respawn flags disabled, Blighted, Diseased and Normal unchanged.
Fixed 0KwamaWarrior and 0KwamaWarriorBlighted Flags, disabled respawn
Fixed fbmwmatingkagouti Flags, ste it as a Quest Item.
Fixed 0HircinesAspectofSpeed Flags, ste it as a Quest Item.
Fixed 0HircinesAspectofStrength Flags, ste it as a Quest Item.
Fixed 0AtronachStorm Default Style, set from Frost to Storm
Fixed fbmwAirshipJournalScript - Book not picking up after activate
Edryno Arethi won't give Ashlander Ebony quest (Hopefully fixed)
Fixed many Mournhold door markers
Fixed missing 1someoneSinSparticular topic on Sellus Gravius
Dagger Galore Patch Accumulative Patch for Morroblivion
Description Dagger Galore has nothing to do with medieval weapons; instead, you'll discover fine improvements around the worldspace and accumulative patches for the newest release of Morroblivion. These patches include quests, object placements, and landscape issues, as well as many other aspects with the benefits of the newer engine. You'll also notice subtle changes, including additional landscape effects, grass coverings, and quest markers.
What's the point? The Galore Patch was created for the simplicity of a single plugin containing your essential patches. This is required for new installations of Morroblivion. Why? Galore has many patches that fix game-breaking bugs and inconsistencies; consider this the first official patch driven purely by the community; without many talented users, this patch and the project would simply not exist as they do today.
Highlighted Additions
Added Butterflies & Fireflies to the Ascadian Isles region, spanning from Pelagiad, Ebonheart to Vivec.
Added multiple subspace to the exterior of Castle Ebonheart
Fixed hundreds of creature marker spawn markers
Fixed missing ingredient effects
Restores the Radius of all light sources
Fixed Falloff Exponent for all light sources
Fixed Fade for all light sources
Fixed hundreds of item placement issues
Added Default Creature combat styles to many of the new creatures