About this mod
The Elder Scrolls IV OBLIVION: ================== Eltonbrand v 1.0 ================== By Lloegr-Cymru AKA Smaal ([email protected] - Please put \"Eltonbrand\" in the subject of your email.) Date 1. Description 2. Requirements 3. Installing the plug-in 4. Playing the plug-in 5. Save games 6. Conflicts/Known Errors 7. Credits/Per
- Permissions and credits
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Eltonbrand v 1.0
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By Lloegr-Cymru AKA Smaal ([email protected] - Please put "Eltonbrand" in the subject of your email.)
Date
1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Future Plans
11. Changelog
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1. DESCRIPTION
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This mod adds the sword Eltonbrand to the game.
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2. Requirements
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Requires only Oblivion.esm.
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3. INSTALLING THE PLUGIN
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Extract the file and copy the "Lloegr-Cymru's Eltonbrand.esp" file,"\meshes", and the "\textures" folder into your \Oblivion\Data directory.
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4. PLAYING THE PLUGIN
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From the Oblivion Launcher, select Data Files and check the box next to the
Lloegr-Cymru's Eltonbrand.esp. The sword itself will appear on the ground near Boethia's shrine after you complete that Daedra Lord's quest.
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5. SAVE GAMES
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This should have no effect on your save, but always back up your saves before adding any new mod just to be safe.
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6. CONFLICTS / KNOWN ERRORS
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None that I know about. Drop me an email if you experience a bug as a result of this mod.
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7. CREDITS / PERMISSIONS RECEIVED
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Thanks to Bethesda for Oblivion and Morrowind, which provided the inspiration for this mod!
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8. CONTACT AND INFORMATION
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My email is [email protected]. Please put "Eltonbrand" in the subject line if you need to contact me about this mod.
I have tried to be faithful to the stats from Morrowind. I even created a script to add some of the effects that affected only the wielder of the sword.
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9. LEGAL STUFF/ DISCLAIMER
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If you want to use anything from one of my mods, let me first say, "Wow! I'm flattered." All I ask is that you let me know you've done so, and that you give me credit.
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10. FUTURE PLANS
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The next step in this mod will be to add a quest based on how far you have progressed in the main quest. I may also create a version with a similar quest that is not based on the main quest.
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11. CHANGELOG
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Ver 1.0 Released mod to world.