Ooh, I appreciate this. Most of the conflicts are minor, but it does get a little tiresome cleaning up the lobby on a new playthrough.
Edit: I guess if we're talking other conflicts, there's the issues with the university guards and the AU doors due to the Unofficial Patch, and a couple of floating lights in the lobby due to All Natural. Both of these are described on the Universitas Arcanorum page, I believe. But I imagine it might be troublesome to fix these incompatibilities, and of course thank you so much for these patches!
Yeah, just place them below the mods they are patching. These fixes are very minor. it doesn't go beyond fixing floating objects in only one cell (the arcane university lobby), so I don't think there should be any other problem with load order besides what you say. It seems maybe I should clarify that they are separated files.
7 comments
Edit: I guess if we're talking other conflicts, there's the issues with the university guards and the AU doors due to the Unofficial Patch, and a couple of floating lights in the lobby due to All Natural. Both of these are described on the Universitas Arcanorum page, I believe. But I imagine it might be troublesome to fix these incompatibilities, and of course thank you so much for these patches!
Those issues you are talking about were taken care of here: http://www.nexusmods.com/oblivion/mods/47533/?
EDIT: I didn't realise that the file contained separate patches for every mod, so you can pick whichever you need.
What about load order? Place the plugins after the mods they are patching, I suppose. Any other consideration?
It seems maybe I should clarify that they are separated files.