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Safe Save
DESCRIPTION Tiny mod that associates a key with saving the game to a new slot. This should be as easy to use as built-in QuickSave but safer because it ever overwrites a savegame.
REQUIREMENTS OBSE (tested with version 21).
COMPATIBILITY Should be compatible with everything. Does not depend on Oblivion.esm so it should work with total conversions like Nehrim.
INSTALLATION Unpack in the Oblivion Data directory. Or use your favorite mod manager.
CONFIGURATION Edit "Data\INI\dizzySafeSave.ini" and change the "saveKey" variable with the desired Direct Input scancode (Google for "direct input scancode" to get tables for codes and keys). By default it will use F5 so if you prefer to continue using that, also change in Oblivion controls settings and assign some other key (other than F5) to the built-in QuickSave function otherwise you will get 2 saves when pressing F5.
CHANGELOG
v1.0 -- Initial release.
v1.1 -- Added current date/time to the savegame name to a avoid bug where savegames might be overwritten when loading an older save and trying to save again. Also cleaned up the code a bit, now we only parse the INI file once after game load/start.
LICENSE Feel free to use however you want just give me credit.