Oblivion
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TesaPlus

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  1. TesaPlus
    TesaPlus
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    I am currently not able to upload a ReadMe (Nexus is showing a Tab, but now content).
    For the time being, in order to access the promised table of content, please refer to the full manual, available here under Files -> Misc.
  2. shademe
    shademe
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    Wow, great work! I had always hoped that modders would make use of and extend Coda to their needs I was going through your documentation and noticed that you had identified a few bottlenecks in the script engine (particularly the use of the Call command). Indeed, the current iteration of the engine could be optimised further. I'd be very interested in doing something to that end before I release v8.0.

    Once again, excellent work! Let me know if you need anything from my side. Just send me a PM with your requests/findings.
    1. TesaPlus
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      Thank you very much for your kind words. (^_^)

      I hasten to add:

      Coda is fast. I mean, a process, that collects 450 morning glory vine parts in 35500 cells, identifies those, that form a vine, and replaces them with Luna's new ones, does so in 1.5 seconds? That's fast in my book. And I use an awful lot of convenient Call()s in the code, just not so many in the process.

      A wishlist? Wow. There are a few things coming to mind.