The three All Knowledge books you can read are not just jibberish like I originally assumed. The first one is the first few passages from the Book of Genesis from the Bible, the second one is an excerpt from Mein Kampf, and the third is a cake recipe. I had to open it in the CS to read them.
Fantastic work. Beautiful. A fun, multi-step quest: very creative with very tough fights. The only drawback: The portal back to Cyrodiil dropped me *inside* the top of the Imperial City palace game construct and I fell all the way to the ground (not inside a palace interior room). I survived and had to use a console command to get out of the construct and into the IC streets.
I am getting a weird bug. When I entered the West Wing of the Palace, I am getting this weird looking brown sunburst glitch that keeps following me around. It flashes in and out, in both 1st and 3rd person views. When I attempt to move camera back, the brown 'thing' is a bit to the side of my character. I uploaded a save with the mod, cast the portal, entered and immediately went to the palace, entered the west wing and got that glitch. The Eastern wing did not have that, but did have an NPC that immediately attacked me. Could be a named bandit from Maskar's but I'm not sure. I simply shut down and posted here. Any thoughts as to what that glitch came from?
I figured out that the brown sunburst I am seeing is actually connected to every NPC in the West Wing. No mod or overhaul has any conflict that I can see, so I am thinking something is going buggy when I enter there where I can see the waypaths of each NPC's AI. Is anyone else having this problem?
I really enjoy the concept and content of this mod. However, I sadly ran into a problem. When I got the first throne key and was told to take it to Serani, the only topic that popped up was rumors. Anyone know how to fix it?
I. LOVE. THIS. I have always wanted a "Paradise" type area for my character, and you made that dream come true. I really enjoy this mod! PS. Your test character's name made me laugh
I would love to try this mod. It's a great idea, but I am getting these errors in TES4edit and I don't know if it will cause problems in the mod and/or game:
[00:00] Checking for Errors in [01] TheEternalGarden1.0.esp [00:01] MS92TelepeAyleidRef [REFR:0008595F] (in GRUP Cell Persistent Children of Telepe "Everlasting Palace - East Wing" [CELL:00016637]) [00:01] REFR -> Record marked as deleted but contains: Editor ID [00:01] MS92TelepeMarker [REFR:00085961] (in GRUP Cell Persistent Children of Telepe "Everlasting Palace - East Wing" [CELL:00016637]) [00:01] REFR -> Record marked as deleted but contains: Editor ID [00:01] TelepeOpenSwitchRef [REFR:00047F6B] (in GRUP Cell Persistent Children of Telepe "Everlasting Palace - East Wing" [CELL:00016637]) [00:01] REFR -> Record marked as deleted but contains: Editor ID [00:11] stand [PACK:0100ABEA] [00:11] PACK \ PLDT - Location \ Location -> Found a NULL reference, expected: ACHR,ACRE,PLYR,REFR [00:11] MS92BlackBrugoOpenSwitch [PACK:00090619] [00:11] PACK \ PTDT - Target \ Target -> Found a NULL reference, expected: ACHR,ACRE,PLYR,REFR [00:11] All Done!
Same issue, after retrieving the first throne key when talking to the alchemistress i can only ask for rumors. Please please help, maybe just a stage code to use in the console to get passed that point.
Seems like a nice mod. But I might have found a bug: After retrieving the first throne key, when im talking to the alchemistress i can only ask for rumors. What shall I do?
13 comments
I have always wanted a "Paradise" type area for my character, and you made that dream come true. I really enjoy this mod!
PS. Your test character's name made me laugh
[00:00] Checking for Errors in [01] TheEternalGarden1.0.esp
[00:01] MS92TelepeAyleidRef [REFR:0008595F] (in GRUP Cell Persistent Children of Telepe "Everlasting Palace - East Wing" [CELL:00016637])
[00:01] REFR -> Record marked as deleted but contains: Editor ID
[00:01] MS92TelepeMarker [REFR:00085961] (in GRUP Cell Persistent Children of Telepe "Everlasting Palace - East Wing" [CELL:00016637])
[00:01] REFR -> Record marked as deleted but contains: Editor ID
[00:01] TelepeOpenSwitchRef [REFR:00047F6B] (in GRUP Cell Persistent Children of Telepe "Everlasting Palace - East Wing" [CELL:00016637])
[00:01] REFR -> Record marked as deleted but contains: Editor ID
[00:11] stand [PACK:0100ABEA]
[00:11] PACK \ PLDT - Location \ Location -> Found a NULL reference, expected: ACHR,ACRE,PLYR,REFR
[00:11] MS92BlackBrugoOpenSwitch [PACK:00090619]
[00:11] PACK \ PTDT - Target \ Target -> Found a NULL reference, expected: ACHR,ACRE,PLYR,REFR
[00:11] All Done!