I'm not interested in COBL is the thing, had it installed for a while to test other things but it's more than I'm really looking for. My Redux version of ROM is very similar to ROM Updated though so if somebody makes a patch to work with that it will also work with Redux
Did you do it also for HESU Wolf's Borough ? It seems I have misplaced steps. edit : after some investigations, it seems to be another mod which interfers in the same area.
Let me quote user of The Ayleid Steps Comments thread:
" imschatten 0 kudos 1 posts ...and now I've detected an incompatibility with Kvatch Rebuilt (once you start its questline, it adds a fortress in the W of the Jerall Mountains, making one of the stepstones for the 2nd quest unaccessible. Deactivating Kvatch Rebuilt removes the fortress and solves the problem.)"
HESU Wolf's Borough is so messed up I can't use it. Nothing to do with TAS; I had the problems long before I ever installed TAS. It conflicts with something, I was never able to figure out what, that wrecks the landscaping in a lot of places in that area and has other problems too. Despite my informing him of it, MHahn did not take the time to look into it, and then disappeared. Best not to use Wolf's Borough at all.
EDIT: nvm. Just read down about C Bash, and now I have learned something! Thanks for the patches.
There is also a mod, Imperial City Suburbs https://www.nexusmods.com/oblivion/mods/27500 that personally I wouldn't substitute with any other IC Isle mod because it's absolutely beautiful, but it conflicts with this one. There is an Ayleid stepstone on the island by the bridge, that ends up in the middle of the road. I'll probably try making a patch, because it doesn't seem that hard, but I'm a noob at modding, so it would be very helpful if someone could make this patch.
I like your "script" approach for the compatibility patch, and I was wondering if you could release a 'script' patch for OC:R to make all the patches redundant, not add compatibility to OC:Reborn
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edit : after some investigations, it seems to be another mod which interfers in the same area.
" imschatten 0 kudos 1 posts
...and now I've detected an incompatibility with Kvatch Rebuilt (once you start its questline, it adds a fortress in the W of the Jerall Mountains, making one of the stepstones for the 2nd quest unaccessible. Deactivating Kvatch Rebuilt removes the fortress and solves the problem.)"
EDIT: nvm. Just read down about C Bash, and now I have learned something! Thanks for the patches.
There is also a mod, Imperial City Suburbs https://www.nexusmods.com/oblivion/mods/27500 that personally I wouldn't substitute with any other IC Isle mod because it's absolutely beautiful, but it conflicts with this one. There is an Ayleid stepstone on the island by the bridge, that ends up in the middle of the road. I'll probably try making a patch, because it doesn't seem that hard, but I'm a noob at modding, so it would be very helpful if someone could make this patch.
Edit: I see that this is not necessary anymore for BC6
Any chance you could make such a mod for Open cities Arthmoor mod patches? Me and other players who love Open cities would greatly appreciate
I like your "script" approach for the compatibility patch, and I was wondering if you could release a 'script' patch for OC:R to make all the patches redundant, not add compatibility to OC:Reborn