Oblivion
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slowpard

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slowpard

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42 comments

  1. CarlosS4444
    CarlosS4444
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    Ah, inclusion of The Ruins of Miscarcand was especially nice, thank you! :)
  2. NLynch77
    NLynch77
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    Compatibility for Ruins of Miscarcand Redux?! https://www.nexusmods.com/oblivion/mods/49845
    1. AllisterHenderson
      AllisterHenderson
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      Is there a TAS patch for this yet?
    2. NLynch77
      NLynch77
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      I'm not interested in COBL is the thing, had it installed for a while to test other things but it's more than I'm really looking for. My Redux version of ROM is very similar to ROM Updated though so if somebody makes a patch to work with that it will also work with Redux
    3. slowpard
      slowpard
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      The Ayleid Steps itself includes the patch in the most recent version
  3. bevilex
    bevilex
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    Did you do it also for HESU Wolf's Borough ? It seems I have misplaced steps.
    edit : after some investigations, it seems to be another mod which interfers in the same area.
    1. slowpard
      slowpard
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      No, I did it only for fixed by mhann123 HESU mods. If you have spotted an incompatibility with another mod, please, inform me, I'll add a patch.
    2. CarlosS4444
      CarlosS4444
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      Let me quote user of The Ayleid Steps Comments thread:

      " imschatten 0 kudos 1 posts
      ...and now I've detected an incompatibility with Kvatch Rebuilt (once you start its questline, it adds a fortress in the W of the Jerall Mountains, making one of the stepstones for the 2nd quest unaccessible. Deactivating Kvatch Rebuilt removes the fortress and solves the problem.)"
    3. slowpard
      slowpard
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      *deleted*
    4. CarlosS4444
      CarlosS4444
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      Delete please. I just read post above.
    5. songlife
      songlife
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      HESU Wolf's Borough is so messed up I can't use it. Nothing to do with TAS; I had the problems long before I ever installed TAS. It conflicts with something, I was never able to figure out what, that wrecks the landscaping in a lot of places in that area and has other problems too. Despite my informing him of it, MHahn did not take the time to look into it, and then disappeared. Best not to use Wolf's Borough at all.
  4. Dispensation
    Dispensation
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    Conflict with The Elder Scrolls Online Imports at Fort Bloodmayne:

    1. Cadances
      Cadances
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      Is there a patch yet?
  5. Dispensation
    Dispensation
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    May need a patch for Mafreseli - Dungeon and Player Home. Two ayleid steps float in the air where Mafreseli is.
  6. deleted5400515
    deleted5400515
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    Can you add compatibility with Ruins of Miscarcand Updated https://www.nexusmods.com/oblivion/mods/42713/
  7. The Black Ninja
    The Black Ninja
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    Not mergeable. Unsupported types: CELL, WRLD.

    EDIT: nvm. Just read down about C Bash, and now I have learned something! Thanks for the patches.

    There is also a mod, Imperial City Suburbs https://www.nexusmods.com/oblivion/mods/27500 that personally I wouldn't substitute with any other IC Isle mod because it's absolutely beautiful, but it conflicts with this one. There is an Ayleid stepstone on the island by the bridge, that ends up in the middle of the road. I'll probably try making a patch, because it doesn't seem that hard, but I'm a noob at modding, so it would be very helpful if someone could make this patch.
  8. Dhamon
    Dhamon
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    ---
    Edit: I see that this is not necessary anymore for BC6
  9. Hellyea
    Hellyea
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    is this compatible with unique landscape merged compilation?
    1. slowpard
      slowpard
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      • 29 kudos
      You don't need this patch for UL.
    2. Hellyea
      Hellyea
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      Ok thx
  10. anonimousone
    anonimousone
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    Hello slowpard.

    Any chance you could make such a mod for Open cities Arthmoor mod patches? Me and other players who love Open cities would greatly appreciate
    1. slowpard
      slowpard
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      I'll look into it when I have more free time.
    2. slowpard
      slowpard
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      Can you give more information on OCR/TAS conflicts, because I couldn't find any?
    3. anonimousone
      anonimousone
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      No I may have worded it badly.

      I like your "script" approach for the compatibility patch, and I was wondering if you could release a 'script' patch for OC:R to make all the patches redundant, not add compatibility to OC:Reborn