Does this mean the mod makes the OOO easier, or harder? Or neither.
I was avoiding this mod because I love the punishing difficulty of OOO and this description gave me the impression that the intent was simply to make it easier (e.g, by weakening NPC's), but I now see that there are at least some changes that make things harder for the PC.
Better to wait and use it on a new game. Adding/removing mods can cause strange things to happen, I doubt it would break your save if you did add it though.
Hey another questions, are you familiar with Maskar's Ultimate Levelling mod? The power-scrolls system in that to uncap attributes - is that a viable substitute for AV Uncapper when using your mod? Or is there something specific about the way AV Uncapper works?
Haven't used it but I've seen good things about the mod. Just from looking over it, it seems like the scrolls would just raise the attribute cap on level up without changing the function of the statistics.
You could get to 255 str or agi with enchantments in vanilla if you wanted to, but the stats stop adding to your weapon damage after 100. This is what avuncapper does. So basically, it seems like you might want to use both mods.
Thanks again. I actually wouldn't be surprised if Maskar'd implemented something like this already, he's outrageously thorough, but I'll investigate
Edit - It specifically says not to use his mod with another uncapper mod... So I guess that includes AV Uncapper? Knowing Maskar's other mods, I think he's likely uncapped it properly
I am still seeing fast travel map markers for locations I haven't visited yet (cities included). Is there something I'm doing wrong? I have: oblivion GOTY (shiv isles and knights) patches for above better cities OOO OOOExtended IMPChamelonSEV OOO-Rebalanced better cities full, etc
Thanks for the tip! It ended up being better cities. I disabled it because it was crashing my game endlessly, and started a new character afterwards.. the markers are gone now.
One thing I did notice is that the fall damage might be a little off balance. My current guy has 48 acrobatics and I can jump off of city walls and cliffs and not take damage as long as I keep moving. If I stay still and make the same jump then my guy dies. I think it might be related to this: ```fjumpfalltimemin has been changed from 0.2 to 1.0.```
It would be cool to have some tweak to reflect spell, if you are using destruction sneaking or not you kill yourself too many times because of a dice roll. Don't know how to do it myself, maybe replace it with resist magicka?
Would it be possible to lower the health significantly for gargoyles? They are insanely over powered and so are those ethereal warriors in Dungeons. What's worse is these creatures are everywhere. Sure the occasional super hard creature is good. But when I'm running into these creatures constantly I just can't use OOO anymore
Is it also possible for you to upload a version that does not require OOO extended but which does require OOO SI? I think there are quite a few players who dislike OOO extended however have no problems with OOO SI. Thank you for all your work with the mod, much appreciated
I have a problem this mod when I am starting to new game there is no Unofficial Oblivion Patch Key and Unofficial Shivering Isles Patch and even followers double-faced fix my inventory is this somewhere to fix this problem
I've gotten all of the mods required for this one running, but when I try to add this one the game crashes. I get the first little window with buttons for Play, Data Files, Options etc. but I can't get to the screen with Continue, New, Load, etc. I've set this mod to load last, and not sure what I'm doing wrong. Any help will be greatly appreciated!
Just for reference, before today I knew basically nothing about how mods work or how to set them up (thank you, YouTube). My copy of Oblivion is through Steam, I'm running Windows 10, and I'm using Wrye Bash to manage mods. In addition to the 6 mods listed as requirements for this one, the only other mods I am running are OBSE and Harvest Flora, so there shouldn't be any conflicts
69 comments
Does this mean the mod makes the OOO easier, or harder? Or neither.
I was avoiding this mod because I love the punishing difficulty of OOO and this description gave me the impression that the intent was simply to make it easier (e.g, by weakening NPC's), but I now see that there are at least some changes that make things harder for the PC.
You could get to 255 str or agi with enchantments in vanilla if you wanted to, but the stats stop adding to your weapon damage after 100. This is what avuncapper does. So basically, it seems like you might want to use both mods.
Edit - It specifically says not to use his mod with another uncapper mod... So I guess that includes AV Uncapper? Knowing Maskar's other mods, I think he's likely uncapped it properly
I have:
oblivion GOTY
(shiv isles and knights)
patches for above
better cities
OOO
OOOExtended
IMPChamelonSEV
OOO-Rebalanced
better cities full, etc
Changing your load order to have rebalanced esp at the bottom would fix it, theres a chance it may cause other problems though.
One thing I did notice is that the fall damage might be a little off balance. My current guy has 48 acrobatics and I can jump off of city walls and cliffs and not take damage as long as I keep moving. If I stay still and make the same jump then my guy dies. I think it might be related to this:
```fjumpfalltimemin has been changed from 0.2 to 1.0.```
Loving the rebalance though :)
Don't know how to do it myself, maybe replace it with resist magicka?
Just for reference, before today I knew basically nothing about how mods work or how to set them up (thank you, YouTube). My copy of Oblivion is through Steam, I'm running Windows 10, and I'm using Wrye Bash to manage mods. In addition to the 6 mods listed as requirements for this one, the only other mods I am running are OBSE and Harvest Flora, so there shouldn't be any conflicts