Oblivion
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wakkoswami

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wakkoswami

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69 comments

  1. Catalex203
    Catalex203
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    Hey i'm a novice to all this vortex stuff. How exactly do I install this mod? I normally just do auto download but it isn't showing up for this.
  2. muffinz10
    muffinz10
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    "Weakens aspects of OOO that are too overpowered"

    Does this mean the mod makes the OOO easier, or harder? Or neither.

    I was avoiding this mod because I love the punishing difficulty of OOO and this description gave me the impression that the intent was simply to make it easier (e.g, by weakening NPC's), but I now see that there are at least some changes that make things harder for the PC.
    1. wakkoswami
      wakkoswami
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      This definitely makes OOO harder overall. Not by a lot though.
    2. muffinz10
      muffinz10
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      Oh, cool! Is it safe to add it it to my current save, or would I have to start a new one?
    3. wakkoswami
      wakkoswami
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      Better to wait and use it on a new game. Adding/removing mods can cause strange things to happen, I doubt it would break your save if you did add it though.
    4. muffinz10
      muffinz10
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      I'll give it a try, hopefully nothing gets too weird.
    5. muffinz10
      muffinz10
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      Hey another questions, are you familiar with Maskar's Ultimate Levelling mod? The power-scrolls system in that to uncap attributes - is that a viable substitute for AV Uncapper when using your mod? Or is there something specific about the way AV Uncapper works?
    6. wakkoswami
      wakkoswami
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      Haven't used it but I've seen good things about the mod. Just from looking over it, it seems like the scrolls would just raise the attribute cap on level up without changing the function of the statistics.

      You could get to 255 str or agi with enchantments in vanilla if you wanted to, but the stats stop adding to your weapon damage after 100. This is what avuncapper does. So basically, it seems like you might want to use both mods.
    7. muffinz10
      muffinz10
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      Thanks again. I actually wouldn't be surprised if Maskar'd implemented something like this already, he's outrageously thorough, but I'll investigate

      Edit - It specifically says not to use his mod with another uncapper mod... So I guess that includes AV Uncapper? Knowing Maskar's other mods, I think he's likely uncapped it properly
  3. DustyJabrony
    DustyJabrony
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    I am still seeing fast travel map markers for locations I haven't visited yet (cities included). Is there something I'm doing wrong?
    I have:
    oblivion GOTY
    (shiv isles and knights)
    patches for above
    better cities
    OOO
    OOOExtended
    IMPChamelonSEV
    OOO-Rebalanced
    better cities full, etc
    1. wakkoswami
      wakkoswami
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      Any esp you're loading after this one could be the cause. Maybe better cities?

      Changing your load order to have rebalanced esp at the bottom would fix it, theres a chance it may cause other problems though.
    2. DustyJabrony
      DustyJabrony
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      Thanks for the tip! It ended up being better cities. I disabled it because it was crashing my game endlessly, and started a new character afterwards.. the markers are gone now.

      One thing I did notice is that the fall damage might be a little off balance. My current guy has 48 acrobatics and I can jump off of city walls and cliffs and not take damage as long as I keep moving. If I stay still and make the same jump then my guy dies. I think it might be related to this:
      ```fjumpfalltimemin has been changed from 0.2 to 1.0.```

      Loving the rebalance though :) 
  4. diegoben1987
    diegoben1987
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    It would be cool to have some tweak to reflect spell, if you are using destruction sneaking or not you kill yourself too many times because of a dice roll.
    Don't know how to do it myself, maybe replace it with resist magicka?
  5. FrogMan72
    FrogMan72
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    Would it be possible to lower the health significantly for gargoyles? They are insanely over powered and so are those ethereal warriors in Dungeons. What's worse is these creatures are everywhere. Sure the occasional super hard creature is good. But when I'm running into these creatures constantly I just can't use OOO anymore
    1. wakkoswami
      wakkoswami
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      Download tes4edit and give it a try. Easy to use and easy to make changes like these.
  6. jore666
    jore666
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    Why you made OOO extented as requirement? Seriously was this was useful mod before being forced to use extented which has questionable changes to OOO.
    1. Cappycorg
      Cappycorg
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      I totally agree. I really want these changes and dont really get why you need extended as most changes are to the normal OOO.
    2. wakkoswami
      wakkoswami
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      Uploaded another version for you guys as an optional file
    3. zstone13
      zstone13
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      Is it also possible for you to upload a version that does not require OOO extended but which does require OOO SI? I think there are quite a few players who dislike OOO extended however have no problems with OOO SI. Thank you for all your work with the mod, much appreciated
    4. wakkoswami
      wakkoswami
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      For OOO SI I only removed the initial map markers for New Sheoth, so you're not missing anything really.
  7. DarkKane555
    DarkKane555
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    I have a problem this mod when I am starting to new game there is no Unofficial Oblivion Patch Key and Unofficial Shivering Isles Patch and even followers double-faced fix my inventory is this somewhere to fix this problem
    1. Vrugdush
      Vrugdush
      • supporter
      • 30 kudos
      The solution is in this mod's description:

      Disabled the miscellaneous unofficial patch items and the "Follower Double-Face Bug Fix" spell on starting a new game since they aren't typically needed when enginebugfixes is being used. You can get the UOP item by typing into the console "startquest uopmenuitemadd", and you can get the spell through the item if you need it. You can get the USIP item back with "startquest usipmenuitemadd".
    2. DarkKane555
      DarkKane555
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      really I didn’t even know about it. I already became blind Thanks. I didn't even know about that
  8. shasaja
    shasaja
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    I've gotten all of the mods required for this one running, but when I try to add this one the game crashes. I get the first little window with buttons for Play, Data Files, Options etc. but I can't get to the screen with Continue, New, Load, etc. I've set this mod to load last, and not sure what I'm doing wrong. Any help will be greatly appreciated!

    Just for reference, before today I knew basically nothing about how mods work or how to set them up (thank you, YouTube). My copy of Oblivion is through Steam, I'm running Windows 10, and I'm using Wrye Bash to manage mods. In addition to the 6 mods listed as requirements for this one, the only other mods I am running are OBSE and Harvest Flora, so there shouldn't be any conflicts
  9. zstone13
    zstone13
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    Thank you very much for the work! Does Real Chameleon Rebalance have to be enabled in the load order? Can it be unchecked?
    1. deleted2359363
      deleted2359363
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      Its a master of rebalanced ooo.esp so yeah it needs to be enabled.
  10. zdeadguy
    zdeadguy
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    Ignore this, I figured it out.