I don't get why but some NPCs that are supposed to have beards applied don't seem to get one. When I run their face preview in CS with Oblivion.esm only they appear just fine, after I load OOO beard disappears (Edgar Vautrine and Regulus Terentius as exemple).
Anyone knows why that happens? Beards don't appear for this characters ingame as well ofc.
Okay, after a couple of months I found the culprit. Been searching through Tes4Edit why certain NPCs retain their beards, when others lose them immediately when I load OOO, the reason is very simple. Lien_Valeth's second post on Blockhead old bethsoft thread http://forums.bethsoft.com/topic/1603972-rel-blockhead/ gave me a hint.
The reason is whenever some .esm file edits certain vanilla NPC the blockhead npc override needs to be named after last loaded esm, In my case Oscuro's Oblivion Overhaul.esm instead of Oblivion.esm for many NPC's because OOO changes their stats. Beggars still had their beards because they're simply not edited by OOO.
Fix is - make a copy of Oblivion.esm folder in HeadAssetOverrides (both from meshes and textures) and have it named as Oscuro's_Oblivion_Overhaul.esm.
I am using this with the NPC beards match hair, but they don't match. Is it something with this mod? There's a beggar with black hair and a white beard. It looks really strange. Anyone know how to fix this?
Greetings GBRPluss, thanks for you hardwork on this mod btw could I have your permission to use beard from this mod as modder resource? I want to experiment with it and maybe release mod that add random beard something like that
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When I run their face preview in CS with Oblivion.esm only they appear just fine, after I load OOO beard disappears (Edgar Vautrine and Regulus Terentius as exemple).
Anyone knows why that happens? Beards don't appear for this characters ingame as well ofc.
Been searching through Tes4Edit why certain NPCs retain their beards, when others lose them immediately when I load OOO, the reason is very simple.
Lien_Valeth's second post on Blockhead old bethsoft thread http://forums.bethsoft.com/topic/1603972-rel-blockhead/ gave me a hint.
The reason is whenever some .esm file edits certain vanilla NPC the blockhead npc override needs to be named after last loaded esm,
In my case Oscuro's Oblivion Overhaul.esm instead of Oblivion.esm for many NPC's because OOO changes their stats.
Beggars still had their beards because they're simply not edited by OOO.
Fix is - make a copy of Oblivion.esm folder in HeadAssetOverrides (both from meshes and textures) and have it named as Oscuro's_Oblivion_Overhaul.esm.
Command "showracemenu" Choose a new race.
thanks for you hardwork on this mod
btw
could I have your permission to use beard from this mod as modder resource?
I want to experiment with it and maybe release mod that add random beard something like that
Also install the patch.