Oblivion
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lubronbrons

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lubronbrons

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About this mod

Want to eliminate foe in one strike with % chance? Try this! support hand to hand, 1H 2H weapon, magic, bow & arrow attack! fully configurable

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Want to eliminate foe in one strike with % chance? Try this!


"This will be perfect to modify archery in Oblivion... No matter how many mods I use to improve it I just end up sticking my enemies with 40 arrows like they're some sort of acupuncture experiment. Now they'll just die sometimes" ~Dahveed


Performance n Compatibility
- not using any esm esp master, so you can use this for Nehrim or others
- very lightweight mod, will not affect game performance at all. This is a good alternative for mod such as DeadlyReflex & UV
- esp load order does NOT matter, will not conflict with any mod (probably) because ONLY affect player hit attack


Gameplay
- this feature applied to Player only (by default), but if you want all actors can have critical strike too you can. By set value more than 0 for Actor Damage multiplier in 'ini' file
- customize each attack type for instant kill % chance in file InstantKill.ini, if you set all the % chance to 100 your target will always die in a single hit (except Boss monster/Boss NPC/hardcore enemies) by default all set to 15 %
- if you still insist on killing boss or hardcore enemies by using critical, you can configure it in ini file by set immune to 0
hardcore means actor that have at least one stat that is 100 or more at Block/Endurance/Magic/Intelligence
- power attack required for critical hit, ONLY applied to 1H 2H weapon & Hand to Hand. Default On, can be turned Off
- for better dynamic added sound effect when critical hit happen, like short 'KAboom'. Default On, can be turned Off
- Player & enemy will shout on critical strike, also knock back your target. Default On, can be turned Off
- optional, you can set Damage multiplier in file 'ini' to those who NOT prefer one-hit-kill but an enhanced damage
- in this 'Expanded' version, critical strike will be applied to regardless enemies. This means strong / average / weak enemies share the same fate. NOTE that strong enemy is not hardcore enemy. To prevent such story you should see this mod's sibling for better game balance >>> Instant Kill ADVANCED. But if you still prefer this one, to have fix % chance critical hit on all enemies do as you wish :)


changelog
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v32 magic critical exploit bug fixed, null pointer on attacker damage validation bug fixed (report from Mercer Meka.Thx!)
v31 null pointer on projectile crit bug fixed (report from Oooiii.Thx!)
v30 added INI setting for stagger effect & custom critical sound effect (suggest by Pushkin17.Thx!)
v29 healing bug because of vanilla Fortify Health ability fixed (report from TriniXjin.Thx!)
v28 mod not working at all bug fixed (report from motarx.Thx!)
v27 wrong magic crit on melee atk bug fixed (report from Mercer Meka.Thx!). write projectile script from scratch
v26 null pointer in arrow and spell cast bug fixed (report from motarx & Mercer Meka.Thx!)
v25 change syntax SetAVMod with better effective syntax SetAV for instant kill (report from motarx.Thx!)
v24 fix small issue with syntax GetGameRestarted
v23 mod not working after load savegame bug fixed !
v22 script optimized and streamlined, added alternative for event handler postloadgame script initializer
v21 using event handler post Load so all script initializer is handled properly with the best possible performance
v20 script optimized further more, removed garbage in scripts
v19 all EDID renamed for future development, HUD not working bug fixed ! (use new HUD in txt included)
v18 inverted Power Attack requirement bug fixed (report by ItsOnlyPersonal.Thx!)
v17 projectile script optimized, wrong ref magic projectile bug fixed. finally this mod reach STABLE version
v16 added new event handler for magic finally magic null pointer bug fixed, wrong name notification bug fixed
v15 magic null pointer bug fixed
v14 now enemy support bow & magic critical too, script algorithm tweaked & optimized
v13 Actor Damage Multiplier heal bug fixed (report from Mercer Meka.Thx!)
v12 if you set Actor Damage Multiplier more than 0 player are not immune to critical hit
v11 added new feature to unlock critical immune, ini file improved & categorized
v10 added setting to turn off critical strike notification for immersionist (suggest by Mercer Meka.Thx!)
v9 ini file improved, better script validation, better critical message for non instant kill
v8 now all actors can have critical strike by modify 'Enemy Damage multiplier' in 'ini' file (suggest by Dahveed.Thx!)
v7 added new feature, damage multiplier rather than one hit kill in .ini setting (suggest by Mercer Meka.Thx!)
v6 null pointer cast magic bug fixed, non-damaged hostile spell false critical bug fixed, wrong magic type bug fixed
v5 added Power attack requirement for hand & 1H 2H weapons, this feature can be toggled On/Off
v4 for better dynamic added sound effect when critical hit happen, like short 'KAboom'. default is On, can be turned Off
v3 I forgot to put off the comment on knock back feature when debugging, now it should be working fine
v2 target not killed by player bug fixed, now when player murder will same as Vanilla & for Oblivion XP you gonna got exp
v1 first release. This version have bug, if player murder target it will happen as then SYSTEM that killed that target, I repeat NOT player. and Oblivion XP user will not get any exp. BUT, you can use this version just for fun :) hit & kill anyone without getting any bounty

You will NOT find this mod elsewhere, if you found this mod in other sites THAT file is unauthorized & PLEASE tell me ASAP
This is just my little contribution for Nexus & the community hope you like it. Oblivion is my first best custom personal game

Thanks to Master Forli my modding skill is improved
Thank you Bethesda! Thx Nexus! Thanks creative modders all of you give many great inspirations!


My other mod
Click this link for more info and downloads,
http://www.nexusmods.com/games/users/24600599/?tb=mods&pUp=1