Update 2019! I'm not dead!! I'm back and i've fully redone exterior and overhauled interior along with small qol changes such as improved lighting the mod!
Requirements
DLC requirements
DLC name
Shivering Isles
Permissions and credits
Author's instructions
File credits
This author has not credited anyone else in this file
This mod adds a small, quaint cabin north of Anvil, slightly northwest from the Brina Cross Inn, and south of Lord Drad's Estate, and is a total remake and improvement from an earlier mod of Mine!
Basically this is what I originally envisioned what would become My mod All That Remains, I ended up going overboard and tried to turn what started as a simple house mod, into a massive quest mod..and it did not end well, anyway, this is what that mod should have stayed as, and since one of My latest mods, Dark Wizard's Lair, is a "remake/re-imagining" of Scinnlæca's Laboratory from all that remains, I figured I should remake Zeht's Watch as well.
As said earlier, Zeht's Watch can be found north of Anvil, slightly northwest from the Brina Cross Inn, and south of Lord Drad's Estate, where the abandoned "Atrene Camp" was, I choose this since it's..it's just a abandoned camp, other than a passing mention, it's just exist to be there, so I figured it would be a good spot to put the house since the land is already flat and what not, spot is perfect in My mind.
The house comes fully furnished(but no cutter, let you do that yourselves), and has a "front" garden with some random pickable plants and a small shrine to Zenithar, as well a side garden with corn, leeks, tomatoes, potatoes and a pumpkin plants growing in it.
You can buy the deed to the house at Lelles' Quality "Mercandise" on the Anvil docks for a base price of 4000(might be up to 2000 more depending on your mercantile skill), the house's map marker is already visible so you should see it right away after loading the game up. as I was worried about any mods that might Lelles' Quality Mercandise's vendor inventory, I've placed the key in a small lock box behind the shrine in the front garden, so you don't have to buy the deed if you really don't want to(it there for roleplaying purposes)
The mod has been cleaned and optimized for follower/NPC AI pathfinding
Updates:
Update 2.0:
- Revamped exterior with more plants and two new grape vines along with two new strawberry bushes - Improved exterior atmosphere - Interior also updated while still keeping the original aesthetic of the home - Improved the lighting so it's not as dark inside anymore - Fixed minor oversights - Added clutter to the interior
Install:
Just use NMM
Un-Install:
Simply uncheck esp in the data files in the launcher and then delete the esp in the data folder. Or just use NMM
-Fais ce que tu veux!(Do what thou wilt) You may do what you want with it, just please do not re-upload to the Nexus or anywhere. Stealings bad m'kay!
- If you wish to add it in a compilation, just ask Me and give Me credit(I am 99.% sure will say yes)
Credits:
- Me - Bethesda Softworks
Finale Note:
- This mod uses only vanilla assets found in the Oblivion and Shivering Isles BSAs - If you have any questions, feel free to send Me a message on here the Nexus or on Tumblr(I am on there everyday)