Mods dont need voice acting and are often better off without since good voice acting is hard to achieve...just play with general subtitles and dialogue subtitles on, and use Elys Universal Silent Voice OBSE plugin.
You should probably check to see if this works with the Guild advancement mod and miguick's Vampire Power mod (The dynamic vampiric progression part) or Vampire mods that give the players a glamour. Also, in regards to vampirism, I was wondering how Elder council members would react to a player with high fame, given the alleged "Order" of Cyrodillic Vampires present within the government as alluded to in a few books in the game as some could be aware, or otherwise indifferent to it.
Also, what about reactions to having summons present in cities? Scamps have a thing for smelling awful, wheras the undead would obviously cause a scene, either summoned or reanimated via spell.
I'd think people would run to the high hills if you popped out a Lich in public (Fear aura, or you know, just generally being a monstrosity born of crimes unspeakable). and the guards would want words with you. Not so much for something like that performed within a mages guild location, or the Arena district (training) weapon or magic stores (Gotta try out a new spell somehow)
I think Skyrim had a similar thing happen with reanimated corpses, and guards talking to you about using shouts.
Also, what about making people react to weather (go indoors and under cover) and actually have them flee to hide?
Racial stuff would be interesting too, though I think theres another mod that does that.
Hi, " If for reason X or Y you want to disable Generic greetings and rumors, open the console and enter " Set ReactionNoGeneric to 1".Replace 1 with 0 if you want to reactivate them later "
Is there a way to do it with tes4edit so we don't have to do it in-game via the console?
I've looked at it and yes it is possible. ReactionNoGeneric is found in the Global values section of the plugin. Editing it to 1 instead of 0 should work.
Hey Cliffworm I want to patch Reaction mod with OOO but damn CSE won't let me save the scripts because of plenty of errors in original scripts as well as naming convention starting with digits of the OOO scriptnames. I used old CS and successfully saved the scripts but whenever I try to save the plugin the CS crashes. Patching OOO script is super easy you just need to paste: Activate If IsActionRef player Set ReactionDialogues.TombesOuvertes to ReactionDialogues.TombesOuvertes +1 ModFactionReaction NineDivines PlayerFaction -2 EndIf
After
Begin OnActivate
You won't get the errors others than naming conventions of the script which starts with digits. OOO scripts that need to be edited:
First off: I'm running the german version so this might be the reason for my problem but I'm not sure.
If I install this mod as far as I can tell all NPCs refuse to talk about rumors to me regardless of how much they like me or not and always respond with "I don't trust you enough blah blah" or similar. I'm sure it is caused by Reaction as the topic text has also been changed from "Gerüchte" to "Rumors" (which isn't much of a hassle) by this mod and everything works fine after I uninstall it (and resurrect characters I already talked to). I tried to find the cause of this by using the Construction Set but I can't find the corresponding condition or whatever causes this bug for me. Is there a way to fix this or at least someone who experienced the same thing?
EDIT: Nevermind, I simply forgot to install Elys Universal Silent Voice which seems to have fixed it for me ^^'
EDIT 2: Nope, still not working properly :/ Guess I'll have to live without it.
Hi, I have your mod merged into a realism tweaks compilation I have (would love to share, but have been denied permissions by 1 author) and was wondering, is it possible to, instead of the merchants refusing service, just end up charging a little more if they don't like you? Just seems odd that in a time of crisis, any merchant would turn away any septims coming in. Just a thought. Great mod btw.
This is already in the base game. Your disposition towards a merchant affects the price at which you buy or sell. So normally below a disposition 30, he would still sell to you but at very high prices. Now, with Reaction, he will simply refuse because he doesn't like you at all.
I've read a mention of also 50 requirement for willpower in Bethseda-forums, could that be it? Problem is that I play with Atronach and I don't plan to upgrade willpower from 35, because it's useless for my build.
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Voices of Mods
Also, in regards to vampirism, I was wondering how Elder council members would react to a player with high fame, given the alleged "Order" of Cyrodillic Vampires present within the government as alluded to in a few books in the game as some could be aware, or otherwise indifferent to it.
Also, what about reactions to having summons present in cities? Scamps have a thing for smelling awful, wheras the undead would obviously cause a scene, either summoned or reanimated via spell.
I'd think people would run to the high hills if you popped out a Lich in public (Fear aura, or you know, just generally being a monstrosity born of crimes unspeakable). and the guards would want words with you. Not so much for something like that performed within a mages guild location, or the Arena district (training) weapon or magic stores (Gotta try out a new spell somehow)
I think Skyrim had a similar thing happen with reanimated corpses, and guards talking to you about using shouts.
Also, what about making people react to weather (go indoors and under cover) and actually have them flee to hide?
Racial stuff would be interesting too, though I think theres another mod that does that.
" If for reason X or Y you want to disable Generic greetings and rumors, open the console and enter " Set ReactionNoGeneric to 1".Replace 1 with 0 if you want to reactivate them later "
Is there a way to do it with tes4edit so we don't have to do it in-game via the console?
I tried and unfortunately it didn't work. Some NPCs still have new rumors.
Patching OOO script is super easy you just need to paste:
Activate
If IsActionRef player
Set ReactionDialogues.TombesOuvertes to ReactionDialogues.TombesOuvertes +1
ModFactionReaction NineDivines PlayerFaction -2
EndIf
After
Begin OnActivate
You won't get the errors others than naming conventions of the script which starts with digits.
OOO scripts that need to be edited:
3DEJharvestOOODark13DeadDropScript
3DEJharvestOOOCoffin02aHifi01NR
3DEJharvestOOOCoffin02bHifi01NR
3DEJharvestOOOCoffin02aHifi01NRStone
3ContCoff02aTrapCrimeNoHiFi01
3ContCoff02aTrapNoCrimeNoHiFi01
3ContCoff02bTrapNoCrimeNoHiFi01
3ContCoff02aTrapNoCrimeNoHiFi01Stone
3ContCoff02aTrapNoCrimeNoHiFi01NRStone
3ContCoff02aTrapCrimeNoHiFi01
If anyone knows how disable error checking of the scripts in CSE please let me know.
If I install this mod as far as I can tell all NPCs refuse to talk about rumors to me regardless of how much they like me or not and always respond with "I don't trust you enough blah blah" or similar. I'm sure it is caused by Reaction as the topic text has also been changed from "Gerüchte" to "Rumors" (which isn't much of a hassle) by this mod and everything works fine after I uninstall it (and resurrect characters I already talked to).
I tried to find the cause of this by using the Construction Set but I can't find the corresponding condition or whatever causes this bug for me. Is there a way to fix this or at least someone who experienced the same thing?
EDIT: Nevermind, I simply forgot to install Elys Universal Silent Voice which seems to have fixed it for me ^^'
EDIT 2: Nope, still not working properly :/ Guess I'll have to live without it.
Thanks!
Your disposition towards a merchant affects the price at which you buy or sell. So normally below a disposition 30, he would still sell to you but at very high prices. Now, with Reaction, he will simply refuse because he doesn't like you at all.
With Constructionset
Quest ReactionDialogues
Topic jointheMagesGuild
Target GetActorValue
You need to change
Intelligence > 50
Intelligence < 50
Also consider opening a bug report in Bugs section.