I need to know a few things first. Is this a problem of all walls, or just a few? If it is just a few, can you describe it/name it? Do you have the meshes of the walls inside your data folder as loose parts? If you have try this: Go into "Bethesda Softworks\Oblivion\ Data\meshes\architecture" and rename the folder "castle" to "0castle" See in-game if anything changed. I'm going to look into my download meanwhile. It seems to be a problem only some of you have. Sorry for this to happen.
Thanks for the help! It seems to be all the walls. It looks like the brick normal map is being applied over the vanilla texture (i see the outlines of bricks, but behind it the vanilla city wall).
I did have a "Castle" folder in meshes/architecture (I think the Unofficial Oblivion Patch put it there). I renamed it to "0castle" but the texture problem is still there.
it was just for testing if it is not a mesh problem, so you can rename the folder back to "castle". Are you sure all textures are installed? If there is a normal map, there also should be a texture visible.
All 25 files are in my data/textures/architecture/castle folder. I can't figure out how the normal maps are displaying but not the other textures, because they're all there in the folder.
I'm sorry to plague you with questions about this, but I simply can't figure it out. I've been using mods for years and I don't see how this simple retexture isn't working. I've taken a screenshot of the problem in game and of my data/textures/architecture/castle folder: http://imgur.com/a/YssHo
You have created great retextures/replacers for the town walls, the Ayleid ruins, and city roofs. Do you have any plans to create a mod that alters the look of the Imperial City? I'm planning to play through Oblivion again with a collection of your mods and would be very interested to see what you would do with the IC.
Although i like most of changes what red-brick textures bring to my game (THANKS!) , one thing becomes looking strange: stone parts of vertical "ladders" (inside some castle towers). So i changed its "stone" texture path to use another vanila resource (textures\architecture\anvil\anvilinterior\interiorfloorstone01.dds). It seems there's no way to upload that changed model within comment, and i do not want to clutter nexus plugin section with such unsignificant "fix" - so i'll upload only screenshot, as kind of "motivator". By the way, this screenshot is "rar-jpeg", so IF this site engine will not cut it to plain image, anyone could save it as file and then open it with winrar - changed mesh is inside.
I've spent a few hours with your textures now and I just wanted to tell you that I think they look fantastic! I even love the tiny bits of brick this mod adds to other objects around the world - such as bridges and interior stairs. I'm a big fan of brick.
I've used several wall retextures over the years and this one is by far my favorite. The walls look far more visually interesting now, and best of all they really look like walls, made by real people. The vanilla walls never looked interesting to me and they never looked real either. This mod solves both those problems brilliantly for me.
Thanks you so much for releasing this. It will be a permanent part of my game from now on.
Close by some stones looking good and others look very low quality, almost bugged. Is it just me? Or is it the lightning, shaders or compression? I tested the city of Bruma.
Thank you. That might be the meshes? I' don't know. All textures are exactly the same. Well, I hope they are. I could not see any quality change so far.
33 comments
Now the castles and walls are beautiful...
Thank you.
Is this a problem of all walls, or just a few?
If it is just a few, can you describe it/name it?
Do you have the meshes of the walls inside your data folder as loose parts?
If you have try this: Go into "Bethesda Softworks\Oblivion\ Data\meshes\architecture" and rename the folder "castle" to "0castle"
See in-game if anything changed.
I'm going to look into my download meanwhile.
It seems to be a problem only some of you have.
Sorry for this to happen.
I did have a "Castle" folder in meshes/architecture (I think the Unofficial Oblivion Patch put it there). I renamed it to "0castle" but the texture problem is still there.
Are you sure all textures are installed? If there is a normal map, there also should be a texture visible.
Just an idea.
http://timeslip.users.sourceforge.net/obmmm/archiveinvalidation.htm
Good to have your problem solved.
I've used several wall retextures over the years and this one is by far my favorite. The walls look far more visually interesting now, and best of all they really look like walls, made by real people. The vanilla walls never looked interesting to me and they never looked real either. This mod solves both those problems brilliantly for me.
Thanks you so much for releasing this. It will be a permanent part of my game from now on.
I like the look of it especially from a distant.
Close by some stones looking good and others look very low quality, almost bugged.
Is it just me? Or is it the lightning, shaders or compression?
I tested the city of Bruma.
That might be the meshes? I' don't know. All textures are exactly the same. Well, I hope they are.
I could not see any quality change so far.
A picture is up.
I am going to try it right away. Thank you!