Need some help!!! The complex key.. continue coming to my inventory...already open the door in Fort Nasos.. but the complex key continue coming to my inventory !!!
Ok. I am a little dumb. I have the notes. 3 delicate crystals. But i can't make any sense of the note or find anything about a mudcrab. Am i missing something or am i just stupid? Cause i was able to get to fort nos but all that was in there were some vampires and the entrance i cant get into. Help me please.
I'm finding something strange. I read the note from Glarthir, which I pick pocketed from him after poor Glarthir died. I read the note and the quest was marked completed.
Next, some time later and nowhere near Fort Naso ( I was on another quest) another completed quest message appeared, stating I had found the magical key and beaten the tougher than usual mudcrab. I don't have this magical key and i never encountered the mudcrab. I have no idea what's going on.
I've added my load order. Hope this helps.
Tried to place a saved game here, but it didn't cop over.
so ive finished the mod a long time ago but by accident came here again... So i feel like i should ask, maybe im dumb, but in the description its written 'ner'zhul armor' and i was wondering, after looking at the maker's chest, if that armor is just the fel dremora remake armor or an actual unique one like the archmage and netherblade? Because otherwise ive spent hours in that dungeon and i dont want to do all the puzzles again
I'm just wondering about the fel crystal "Powers from Another World" quest. i've been devouring fel crystals with the spell and using fel hunger but it doesn't seem to progress anymore. Anything i should know to progress, have I done enough?
This is an end-game mod. Because of Oblivion's way of handling progression, there always comes a moment when you just overpower everything in the game, and all the efforts you made to understand it are somewhat made useless by you sheer, raw, unadulterated might.
That precise moment is the right moment to start playing this mod.
The crab itself is just there as a "gatekeeper", of sorts : If you can't beat it, the rest of the instance will be hell for you ; better return later.
Yeah, that's well-known. That bow does things no other bow in Oblivion or the entire Nexus sites do, but it won't look so good on certain systems. That's because the engine can't process a mesh that morphs (the bow bending/magic things) along with transparency.
Hell, even the invisible quiver is pretty much exploiting a graphical bug in the engine...
I'm very sorry it happens to you, but I can't do anything about that, the object is just pushing Oblivion's limits too far in certain cases : (
65 comments
Next, some time later and nowhere near Fort Naso ( I was on another quest) another completed quest message appeared, stating I had found the magical key and beaten the tougher than usual mudcrab. I don't have this magical key and i never encountered the mudcrab. I have no idea what's going on.
I've added my load order. Hope this helps.
Tried to place a saved game here, but it didn't cop over.
Active Mod Files:
00 Oblivion.esm
01 Open Cities Resources.esm [Version 4.1.7]
02 Better Cities Resources.esm [Version 6.0.7]
03 Toaster Says Share v3.esm
04 UndiesUnderneath.esm
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06 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
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As far as I can recall, every level of that mechanic required twice as many crystals as the precedent or some such.
It may also be bugged, but sadly I don't even have Oblivion or TESCS installed anymore to check.
That precise moment is the right moment to start playing this mod.
The crab itself is just there as a "gatekeeper", of sorts : If you can't beat it, the rest of the instance will be hell for you ; better return later.
Good hunting!
Good luck!
Hell, even the invisible quiver is pretty much exploiting a graphical bug in the engine...
I'm very sorry it happens to you, but I can't do anything about that, the object is just pushing Oblivion's limits too far in certain cases : (