How come the blade looks..."Stony" for me? Are iron swords really like that?
EDIT: It's a personal opinion but, I find the V1.1 way better than the V2.0. Why was the blade bulkied and the textures changed to something more "stony"? Even the handle looks fine-and-rough in V1.1.
A good, well-maintained iron sword could look smooth and shiny, but I made this one rough so it would be more distinct from the game's steel weapons. v1.1's textures looked too simple to me, with fewer large details and flatter shading.
Also, I changed the grip because it looked too shiny and uneven. It's well-used, tightly wrapped leather around a wooden core, so the bumpy-and-polished look just seemed out of place.
The shape changes in v2.0 were actually to make the sword more realistic. The blade is wider and the guard is shorter for strength; the original shape might have been fine for steel, but iron is weaker and brittle. It would need a little more reinforcement to reduce bending or even shattering during heavy use.
Beautiful work on the sword and scabbard. However there is one issue I am having. I'm not using any ENB but I'm getting a "negative shadow" (an empty "silhouette" when the scabbard casts a shadow along with my character). Is there a fix for this?
Looks good! Much better than the original. I think the crossguard is a bit thick compared to the pommel, however (makes it look top-heavy). Still nice, nevertheless.
Hmm, maybe its only the thickness of the crossguard that makes it look heavy? The rest might come from the large blade. But all Oblivion weapons are a bit oversized, so that hardly matters.
13 comments
EDIT: It's a personal opinion but, I find the V1.1 way better than the V2.0. Why was the blade bulkied and the textures changed to something more "stony"? Even the handle looks fine-and-rough in V1.1.
Also, I changed the grip because it looked too shiny and uneven. It's well-used, tightly wrapped leather around a wooden core, so the bumpy-and-polished look just seemed out of place.
The shape changes in v2.0 were actually to make the sword more realistic. The blade is wider and the guard is shorter for strength; the original shape might have been fine for steel, but iron is weaker and brittle. It would need a little more reinforcement to reduce bending or even shattering during heavy use.
Thanks for medieval nerd stuff!