Oblivion

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raziel23x

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Raziel’s Training Dummy Beta 2 Scripts written by Raziel Models and textures by Bethesda Softworks Description I am currently working on a plug-in for a Training Dummy because I did not find one that I liked out there. I am using a creature as the training dummy with a script i wrote that is working perfectly keeping me out of combat and al

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Raziel’s Training Dummy Beta 2
Scripts written by Raziel
Models and textures by Bethesda Softworks

Description
I am currently working on a plug-in for a Training Dummy because I did not find one that I liked out there. I am using a creature as the training dummy with a script i wrote that is working perfectly keeping me out of combat and allowing me to stop practicing and quickly repair my bows damage then go back to archery practice To work around the arrow issues where you cannot retrieve the arrows back. I have written a few more scripts to go with The Training Dummy mod.

Nevertheless, take in mind this mod is still a BETA

Click here to watch the Demo video

Change log:

Beta 4
Index
1. Training Longsword
2. Training Axe
3. Script for Training Longsword
4. Script for Training Axe
5. Enchantments for Axe
6. Enchantments for Longsword
7. Revised Chest Script
8. Tweaked the bow script a bit
9. Totally revamped items scripts
10. Revised Scripted spells

I decided after thinking about the mod that I should add more training weapons to the game for use with the training Dummy so I created both a axe (blunt weapons) and a longsword (blades).

I added Scripts to the new weapons similar to the bow and also tweaked the script for the bow so now it checks to see if your weapons are out or not if you don’t have them drawn they vanish like the bound weapons do.

I added enchantments to the weapons as well to make them heal damage to the target and set it where it has an infinite charge so that it never runs out keeping the weapons from being used for other things then on the training dummy.

I edited the chest script as well to incorporate the training axe and the training longsword.
There has been other misc. stuff done to the mod as well tweaking this and that.

Fixed major issues with the timer scripts on the objects as well as revised other scripts that had un-ad-specked bugs that that was minor as well as removing trackers out of the scripts that was unneeded and just wasting character space that I can use in the script box to add more options to the scripts.

Revised the scripted spells and enchantments that had bugs in them that caused crashes if completed certain tasks in a certain order as well patched up a few broken and unneeded scripts due to the way the scripts handle each other now.



Beta 3
Index:
1. Training bow script revised
2. Bound training bow spell
3. Bow enchantments

Tweaked the scripts for the bow a bit to add a more of a RPG affect to it making it do that when you find the bow it becomes summon able.

The bound bow scripts makes it so that once the spell has been cast you can no longer cast the spell until you reabsorb the bow by UN-equipping the bow.
IE When you UN-equip the bow or the timer runs out the bow gets removed from your inventory and the spell is given back to you. I placed message boxes to add more of a RPG affect.

Tweaked the enchantments a bit on the bow to add more realism to the mod as well as fixing a few issues with the code


Beta 2
Index:

1. Training arrow script
2. Training bow script
3. Knock back issue

Tweaked the scripts for the arrows fixing a bug with the arrows, where when you got down to 1 arrow you had to keep going into the inventory to reequip the arrows when they are added back to your inventory. When adding the arrows back to your inventory they are automatically equipped.

Added a script to the bow where when you equip the bow it added 1 training arrow to your inventory and automatically equips it. All arrows removed from your inventory when the bow is unequipped

Fixed knocked back issue with training dummy from critical hits by removing the weight from the arrows, removing all spell affects, and tweaking the speed of the arrows.

Beta 1
Index:

1. Training Dummy
2. Training Dummy Script
3. Training Arrows
4. Training Arrow script
5. Training Bow


The Training dummy for now is a Goblin that I written a script for to keep it out of combat mode and to just site there and take a beating without losing health.

*Note I can’t seem to kept the Training dummy from being knocked back when a critical hit with a arrow is done

The training arrows does 0 damage to any target you hit with them as well as replaces itself by adding a new training arrow to your inventory when it strikes a liven target.

**note if you miss and hit a none liven object the arrows are gone forever ( I cant figure out how to get the arrows to stay in the world after you launch them.

Instead of doing damage the Training bow restores 5 health points to the target.

***note Even though the bow heals damage instead of doing damage it is still considered a hostile attack

I am looking for new NIF files for a skeleton for the training dummy as well as textures for it .

I need a chain doll version a spell practice version and the two target versions

That way once the I have it set up the way I want I will replace all the said objects in the game with my training dummy versions


here is the address to the offical forum

http://www.elderscrolls.com/forums/index.php?showtopic=455418