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Khettienna

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Save Jake! v2.03 by Khettienna

Official Source 1: http://www.nexusmods.com/oblivion/mods/46158/?
Official Source 2: http://tesalliance.org/forums/index.php?/files/file/1884-save-jake/

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DESCRIPTION
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If you have completed the Dark Brotherhood contract at Applewatch without Jake the dog witnessing it and attacking you, you'll notice that he's just left there by his lonesome self in the cold Jerall Mountains without a grudge against you or anyone to take care of him. Poor little guy. Therefore, I duplicated the basic functionality of my Ushnar's Re-Skinned Hound mod so that you can adopt Jake. Once that portion of the quest is complete, he will follow you around and fight for you, guard a spot of your choosing, scram off into the sunset if commanded, or go to whatever place you tell him is his new Forever Home. Specifically, when you activate Jake, you will get a menu offering you the following choices for what you'd like Jake to do:

Follow: Jake will follow at your side & attack any hostile targets engaged in combat with you or directly attacking him.

Stay: Jake will stay at his current spot and guard.

Scram: Jake will vamoose.

Go Home: Jake will vanish to the safety of home. While at home, he will wander & guard the premises defensively.

Mark Current Location as Home: Similar to many companion mods; the very spot where Jake is standing becomes his "home marker". This is where he will go when you tell him to Go Home.

Inventory: Use Jake as a pack mule. Meaning, he can store your stuff.

When Jake is set to Follow, he will do his best to keep up with you. You are also given a spell to summon Jake to you at any time.

If Jake is already dead when you install the mod, you still have the option of resurrecting & adopting him. If you kill Jake while the mod is loaded, however, the mod will assume that you don't want to adopt him, 'cause of reasons. There is an easy way to avoid this: watch the relevant quest target's wander habits, and plan your moves accordingly.

This plugin has been cleaned with TES4Edit for best compatibility.

New This Version:
(v2.03)
--Raised Jake's intelligence so he will follow the player through doors correctly.
(v2.02)
--Fixed the summoning spell. You should now get the correct "Jake" when you cast it.
(v2.01)
--Fixed the faction display icon & "DUMMY" rank displaying as next rank.
(v2.0)
--Fixed a large bug in a script that may have caused Jake to do stuff before you completed the relevant DB quest. (don't script while tired, okay kids?)
--Fixed a bunch of issues with Jake not being slow to engage in combat due to faction/disposition issues not caused by this mod by replacing Jake's ref with a new one. As an added bonus, Jake should now also play better with other followers. Removed now-irrelevant Bash Tags.
--Cranked up Jake's turn speed so it wouldn't take him a solid minute to turn around. Dogs are supposed to be fairly agile, yes?
--Also cranked Jake's health a little so he wouldn't spend so much time examining the floor tiles.
--Reduced Jake's movement speed a hair from last update so he wouldn't look just plain silly while running.
--Added an inventory option to Jake, so you can use him as a pack mule. Note that, technically, Jake is not actually carrying your stuff, so you can't over-burden him.
--A clean save is required. See included installation instructions for details.


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REQUIREMENTS
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Requires the latest official Oblivion patch (1.2.0.416).


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INSTALLATION
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If you are updating from a version previous to v2.0, please make a clean save. That means:
1) Uninstall your existing version of this mod.
2) Load the game & make a new save.
3) Install the current version of this mod. Run BOSS and rebuild your Bashed Patch, if applicable.
4) Resume play as normal.

Because this mod has no alternate or optional files, you may install it via BAIN or NMM, or create an omod directly from the archive if you wish.

Manual installation:
1) Use 7zip to extract the archive you downloaded to a temporary location.
2) Copy the contents of the extracted archive (minus the readme) to your Oblivion\Data folder. Click "Yes" to overwrite, if prompted.
3) Activate the plugin in the launcher of your choice.

Please don't ask me how to install mods. Here is a guide: http://sites.google.com/site/khettienna/mod-user-guides/how-to-install-mods


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COMPATIBILITY, BUGS & TROUBLESHOOTING
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Compatible with anything that doesn't modify Jake. Incompatible with anything that does modify Jake.

Mod Troubleshooting Guide: http://sites.google.com/site/khettienna/mod-user-guides/mod-use-troubleshooting
I wrote this guide to help you troubleshoot mod problems, because I prefer to spend my time other ways. Please respect that, and use the guide before asking for help. If the solution isn't in the guide, I'm happy to lend a hand. The fastest way to get help is to leave a comment on this mod's download page at TESNexus (linked at the top), or message me (Khettienna) privately at TESAlliance, Nexus, or the official Bethsoft Forums.


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PERMISSIONS
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You may share this mod freely, as long as you don't charge money for it, and you include my original Readme.

Please enjoy. =)