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Last updated
Original upload
Created by
ContrathetixUploaded by
SurilindurVirus scan
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Activity logs
This page was last updated on 01 May 2017, 10:09AM
- Changelogs
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Version 1.1.3
- - no longer requires Configurator, now uses Punchinello for configuration file management
- migrated from in file to json file for configuration
- minor changes to scripts
- - no longer requires Configurator, now uses Punchinello for configuration file management
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Version 1.1.2
- - function call renames to reflect a Configurator update
- minor changes "under the hood"
- - function call renames to reflect a Configurator update
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Version 1.1.1
- - fixed some issues with ini variables having wrong names (and therefore no effect)
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Version 1.1.0
- - from now on, requires Configurator (an ini management plugin)
- rewrote all scripts, removed some scripts
- removed unnecessary stuff like the spell tome
- spell can no longer be added to NPCs
- various other changes
- - from now on, requires Configurator (an ini management plugin)
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Version 1.0.9
- - used the CSE/OBSE compiler override on scripts, also various tweaks to script
- removed the option to have the spell added to NPCs (they never used it, anyway)
- - used the CSE/OBSE compiler override on scripts, also various tweaks to script
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Version 1.0.8
- - Copy source, target, name now all grouped together in ini
- Removed the use of ResetAllVariables
- Various changes to scripts
- - Copy source, target, name now all grouped together in ini
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Version 1.0.7
- - Spell is no longer added to creatures
- Spell Tome is now useful again
- Better, more "type-informative" names for all variables
- Other extremely minor tweaks and changes
- - Spell is no longer added to creatures
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Version 1.0.6
- - Made the NPC 3D update on save load optional
- Tweaked the spell's script effect a bit
- Spell can only be added or removed on save load, so the spell tome is useless and disabled by default
- Added a custom icon for the spell (used when Custom Spell Icons mod is installed)
- - Made the NPC 3D update on save load optional
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Version 1.0.5
- - Tweaked the spell effect script, now contains formidably less If-checks
- Option to select how many of each bound item should be given when spell is cast
- Function to add spell to NPCs now checks only actors in high-level AI processing, not middle-high
- Added initialisations to a few arrays missing them (in case not having them might cause issues)
- Spell now only works on actors, not, for example, containers
- Tweaked the bound item configuration script a little
- Possibly some other minor script changes I do not remember
- - Tweaked the spell effect script, now contains formidably less If-checks
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Version 1.0.4
- - Made player 3D update optional (OBSE Command Doc says it does not work correctly)
- Tweaked the spell's visual things a bit
- - Made player 3D update optional (OBSE Command Doc says it does not work correctly)
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Version 1.0.3
- - Removed unused scripts from .esp
- Added option to rename the bound items
- Added option to select the spell's school
- Added option to select the spell's range (self, touch or target)
- Added option to define the spell's area of effect
- Added option to select if spell should be defined as hostile
- Added option to toggle 'Touch spell explodes w/ no target' flag on spell
- Added option to toggle 'Area effect ignores LOS' flag on spell
- Added sv_Destruct to delete strings to a few scripts those did not have them yet
- - Removed unused scripts from .esp
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Version 1.0.2
- - Pluggy is no longer required
- Source records are now defined using GetFormFromMod (OBSE)
- Option to change target records (for testing)
- Option to change name of the spell
- Option to change name of the spell's effect
- Minor changes to way of adding spell to PC and NPCs (can now be removed from them)
- Option to copy enchantments from source records
- Hopefully fixed the bug with config not working without restarting Oblivion
- Other minor script changes
- - Pluggy is no longer required
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Version 1.0.1
- - Function to add spell to NPCs now uses arrays (better performance?)
- Rewrote item modification function (now uses arrays, also better functionality)
- Other miscellaneous script changes
- Added Bound Weapon, Bound Arrows and Bound Shield
- Option to select the amount of Bound Arrows
- Option to force items' weight when modifying them
- Option to force items' gold value when modifying them
- Option to force items' armour type (light or heavy)
- Option to enable/disable 'resist normal weapons' flag on items
- Option to enable/disable 'playable' flag on items
- Option to define if amulets should be hidden
- Option to define if rings should be hidden
- Fixed bug with invisible items when loading a save where spell is active (now uses Update3D)
- Added MYTH visual effects to the spell
- - Function to add spell to NPCs now uses arrays (better performance?)
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Version 1.0.0
- - Initial release
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- Author's activity
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May 2017
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01 May 2017, 10:09AM | Action by: Surilindur
Attribute change
long description changed
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01 May 2017, 10:07AM | Action by: Surilindur
Attribute change
long description changed
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01 May 2017, 10:05AM | Action by: Surilindur
Attribute change
long description changed
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01 May 2017, 10:03AM | Action by: Surilindur
Attribute change
long description changed
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01 May 2017, 10:02AM | Action by: Surilindur
Attribute change
long description changed
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01 May 2017, 9:58AM | Action by: Surilindur
Attribute change
long description changed
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01 May 2017, 9:56AM | Action by: Surilindur
Attribute change
long description changed
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01 May 2017, 9:52AM | Action by: Surilindur
Mod image added
April 2017
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29 Apr 2017, 9:02PM | Action by: Surilindur
File added
Custom Bound Equipment
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29 Apr 2017, 9:01PM | Action by: Surilindur
Attribute change
long description changed
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29 Apr 2017, 8:59PM | Action by: Surilindur
Primary image changed
title
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29 Apr 2017, 8:59PM | Action by: Surilindur
Mod image added
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29 Apr 2017, 8:58PM | Action by: Surilindur
Changelog added
Change log added for version 1.1.3
February 2017
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25 Feb 2017, 11:08PM | Action by: Surilindur
Permission change
author changed their file credits
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25 Feb 2017, 11:08PM | Action by: Surilindur
Attribute change
long description changed
January 2017
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21 Jan 2017, 10:25PM | Action by: Surilindur
File added
Custom Bound Equipment
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21 Jan 2017, 10:24PM | Action by: Surilindur
Changelog added
Change log added for version 1.1.2
December 2016
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29 Dec 2016, 10:17PM | Action by: Surilindur
Attribute change
long description changed
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29 Dec 2016, 5:11PM | Action by: Surilindur
Changelog added
Change log added for version 1.1.1
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29 Dec 2016, 5:10PM | Action by: Surilindur
File added
Custom Bound Equipment
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- Mod page activity
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November 2023
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11 Nov 2023, 5:52PM | Action by: FreakOnOut
Tracked
'Custom Bound Equipment'
September 2023
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24 Sep 2023, 8:57AM | Action by: Divvie
Tracked
'Custom Bound Equipment'
August 2023
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19 Aug 2023, 1:49AM | Action by: KnightNecro
Endorsed
'Custom Bound Equipment'
July 2023
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21 Jul 2023, 2:41AM | Action by: typeTriangle
Untracked
'Custom Bound Equipment'
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21 Jul 2023, 2:41AM | Action by: typeTriangle
Tracked
'Custom Bound Equipment'
June 2023
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17 Jun 2023, 3:16AM | Action by: Dirtybottom26
Tracked
'Custom Bound Equipment'
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08 Jun 2023, 1:32PM | Action by: nbaldwin1221
Tracked
'Custom Bound Equipment'
March 2023
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05 Mar 2023, 4:50PM | Action by: jmills228
Tracked
'Custom Bound Equipment'
August 2022
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30 Aug 2022, 9:27PM | Action by: shadownaruto0
Tracked
'Custom Bound Equipment'
April 2022
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05 Apr 2022, 5:47PM | Action by: EagleRock
Tracked
'Custom Bound Equipment'
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01 Apr 2022, 11:20PM | Action by: JHomme
Tracked
'Custom Bound Equipment'
February 2022
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14 Feb 2022, 9:19PM | Action by: darkwizard2604
Tracked
'Custom Bound Equipment'
November 2021
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28 Nov 2021, 10:04PM | Action by: sunhawken
Endorsed
'Custom Bound Equipment'
September 2021
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17 Sep 2021, 7:16PM | Action by: TheNameless422
Tracked
'Custom Bound Equipment'
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07 Sep 2021, 12:00AM | Action by: Paspartan1
Tracked
'Custom Bound Equipment'
June 2021
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20 Jun 2021, 1:49PM | Action by: redondepremiere
Tracked
Custom Bound Equipment
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01 Jun 2021, 5:56AM | Action by: CommanderX24
Tracked
Custom Bound Equipment
April 2021
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10 Apr 2021, 3:25PM | Action by: leovanin16v
Endorsed
Custom Bound Equipment
March 2021
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18 Mar 2021, 4:22AM | Action by: VanScythe
Tracked
Custom Bound Equipment
February 2021
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21 Feb 2021, 1:46PM | Action by: MonocerosRX0
Tracked
Custom Bound Equipment
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