I've found a couple missing meshes that are critical to have I think.
aaaDoorToSanDrewTombLK is missing "dungeons\caves\clutter01\spiredoor05.nif" which I found in The Lost Spires.bsa
aaaSaintDrewsAvatar is missing "Creatures\J3X\OrderAtronach\skeleton_order.nif" which I found in a mod created by J3X called Order Atronach. Without this I was getting CTD when loading a save that was made in the same room.
I wonder how others have seemingly made it through this mod without those?
In LegendKorQuest12 stage 5 I was getting CTD after the talk by Brian. The work around was before the talk started I did "coc aaaRuinsOfSanBolLowerTunnels" but this caused a slight problem later.
I will look when I have time. I hate having unfinished things, but my gaming and modding pc broke on May, and I was full-time busy with university. This left me behind gaming and modding, in particular on kvatch rebuilt.
I didn't experience your issue however.
Can you provide exact information about the missing mesh location? (Including these meshes may be an issue with permissions, I still didn't check)
Thanks Biulding and Idle for this mod. It's cool so far but I'm still confused about whether I need Eagle Pass installed which I don't. It's not listed as required but when I start this mod the quest doesn't start and I go to the IC and it still doesn't start. I think I did "setstage ASaintsTaleBridgeEagleSandKor =1" and it seems to working fine now but I might have a problem down the road. The quest name sounds like a connection to the Eagle Pass mod?
You did a great job in fixing all the "known" bugs, I read the long post from The Romans in the original mod page and your replies.
I would kindly ask you following questions: 1) I noticed that there are part I and part II of this mod. I assume your esp mod fixes only part II, right, or...? 2) Do you you know anything about part I bugs or other? 3) As you indicated, in order to use part II mod I need to download a) ASTM V 3 FULL, b) Legend of Kor V2 and then overwrite the esp with yours, is this correct? 4) To play with part I should download a) Version 6-0 and b) ASTM V 3 No LS, as I already have The Lost spires installed, is this correct? 5) May I use ASTM V 3 No LS file together with Legend of Kor V2 and Version 6-0 all together, in order to have both part I and II at the same time? 6) Does your esp mod work with ASTM V 3 No LS as well?
I would appreciate your comments and any further clarification, thank you.
1) Yes this fix only Legend of San Kor and not Eagle Pass. 2)I didn't noticed any bugs on part 1.(Wll maybe just one but is a bug in common with part2) 3)YES, it's necessary to download the master and the v2 update of PArt2(NOT needed the 2,1 update) 4)YES 5)YES 6)YES, the Legend of San Kor esp is indipendant from ASTM v3 downloaded file(Normal or NoLS)
Looks in the changelog page to know what is fixed. Many other thinghs that were not reported by theromans
I would like to ask you one more question which I initially forgot. Re lake Cannulus, I do have Tantrivalia mod which installs Candelshire village close to the lake, is this the village you mention that does not conflict, or you are talking about something else and Candelshire does conflict or is affected by this mod?
Incompatibility section is ported over from the original mod page, so I don't know. But I don't think is that one.For compatibility you can only try yourself. You can try LandMagic if you have land tear trouble. The fact it's not mentioned as compatible, it doesn't mean it isn't. If tantrivalia., doesn't modify all the area, or make specific change on the lake, and it's surrending, may be cmapatible. Please report. ERDit: Downloaded and installed Tantrivalya and the Candleshire vilage is on the opposite spot of the lake than tha zone edited by this.. Compatible
15 comments
aaaDoorToSanDrewTombLK is missing "dungeons\caves\clutter01\spiredoor05.nif" which I found in The Lost Spires.bsa
aaaSaintDrewsAvatar is missing "Creatures\J3X\OrderAtronach\skeleton_order.nif" which I found in a mod created by J3X called Order Atronach. Without this I was getting CTD when loading a save that was made in the same room.
I wonder how others have seemingly made it through this mod without those?
In LegendKorQuest12 stage 5 I was getting CTD after the talk by Brian. The work around was before the talk started I did "coc aaaRuinsOfSanBolLowerTunnels" but this caused a slight problem later.
This left me behind gaming and modding, in particular on kvatch rebuilt.
I didn't experience your issue however.
Can you provide exact information about the missing mesh location?
(Including these meshes may be an issue with permissions, I still didn't check)
Thanks for the report however
Thanks
Biulding
Grazie!!!
You did a great job in fixing all the "known" bugs, I read the long post from The Romans in the original mod page and your replies.
I would kindly ask you following questions:
1) I noticed that there are part I and part II of this mod. I assume your esp mod fixes only part II, right, or...?
2) Do you you know anything about part I bugs or other?
3) As you indicated, in order to use part II mod I need to download a) ASTM V 3 FULL, b) Legend of Kor V2 and then overwrite the esp with yours, is this correct?
4) To play with part I should download a) Version 6-0 and b) ASTM V 3 No LS, as I already have The Lost spires installed, is this correct?
5) May I use ASTM V 3 No LS file together with Legend of Kor V2 and Version 6-0 all together, in order to have both part I and II at the same time?
6) Does your esp mod work with ASTM V 3 No LS as well?
I would appreciate your comments and any further clarification, thank you.
2)I didn't noticed any bugs on part 1.(Wll maybe just one but is a bug in common with part2)
3)YES, it's necessary to download the master and the v2 update of PArt2(NOT needed the 2,1 update)
4)YES
5)YES
6)YES, the Legend of San Kor esp is indipendant from ASTM v3 downloaded file(Normal or NoLS)
Looks in the changelog page to know what is fixed. Many other thinghs that were not reported by theromans
I would like to ask you one more question which I initially forgot.
Re lake Cannulus, I do have Tantrivalia mod which installs Candelshire village close to the lake, is this the village you mention that does not conflict, or you are talking about something else and Candelshire does conflict or is affected by this mod?
Please let me know, thank you.
If tantrivalia., doesn't modify all the area, or make specific change on the lake, and it's surrending, may be cmapatible.
Please report.
ERDit: Downloaded and installed Tantrivalya and the Candleshire vilage is on the opposite spot of the lake than tha zone edited by this.. Compatible
All the best
Thanks fardosa.(I discovered a great mod thanks to you)