This modders' resource provides a Trigger Zone mesh that is similar to Bethesda's TrigZone01.nif but much longer in one dimension.
Permissions and credits
Author's instructions
This is a very simple redimensioning of a Bethesda mesh. Feel free to use it as you wish under Bethesda's normal Oblivion modding license terms for other licensed Oblivion assets. I do not claim ownership of the original version of this mesh.
I would appreciate being mentioned in the credits if your mod uses this modified mesh, but that isn't strictly required.
Please do not upload this resource to other download sites without permission.
File credits
Bethesda Softworks for creating Oblivion and the original TrigZone01.nif mesh.
The Niftools team for creating NifSkope, which I used to modify this mesh.
Donation Points system
This mod is not opted-in to receive Donation Points
This is a very simple modders' resource. It's a Trigger Zone mesh, invisible in the game but with editor markers so it can be seen and positioned in the Construction Set.
This mesh is a thick rectangle like Bethesda's TrigZone01.nif, except that I made it much longer in one dimension.
To use this resource, place the NIF into your oblivion mesh folder (relative path "Data\Meshes\"), preferably in a subfolder you have created for your mod. In the Construction Set, create a new Activator base object with this NIF as its mesh file, and add a script to your object to do whatever you want.