This is compatibility patch for Explosives by Phitt and Oscuro's Oblivion Overhaul or FCOM Convergence. The patch prevents FCOM/OOO from overriding the barrel leveled list so you can find explosives in random barrels just like Phitt intended in his mod.
You can do whatever you want with this mod. But if you modify this mod somehow be sure to give credits to at least Phitt.
File credits
Phitt - for creating Explosives in the first place. FCOM team - for making FCOM possible. TES4Edit team - I wouldn't be able to make a patch without this tool. Readme Generator creator(s) - or wouldn't read this readme.
Donation Points system
This mod is not opted-in to receive Donation Points
Name: Explosives for OOO-FCOM Version: 1.0 Date: 8/3/2014 Category: Gameplay Effects and Changes Requirements: Player-Created MOD(s): FCOM/OOO, Explosives by Phitt http://www.nexusmods.com/oblivion/mods/32267/? Author(s): Zelazko Source: http://www.nexusmods.com/oblivion/mods/45384/?
Description =========== This is compatibility patch for Explosives by Phitt and Oscuro's Oblivion Overhaul or FCOM Convergence. The patch prevents FCOM/OOO from overriding the barrel leveled list so you can find explosives in random barrels just like Phitt intended in his mod.
Install ======= 1. Paste ExplosivesOOO-FCOM.esp into Oblivion\Data directory 2. Place the esp after Oscuro's_Oblivion_Overhaul.esp 3. Activate ExplosivesOOO-FCOM.esp in the Wrye Bash or mod manager of your choice 4. For FCOM & Wrye Bash users: rebuild the Bashed Patch and make sure ExplosivesOOO-FCOM.esp gets merged into Bashed Patch
Uninstall ========= Deactivate ExplosivesOOO-FCOM.esp from your load order and rebuild Bashed Patch if necessary.
Incompatibility =============== Should be none. Any mod which will edit content of the barrel* will conflict with the Explosives and its patch for FCOM/OOO.
*There is only one barrel which dispenses explosives: *FormID 0006B5F4 *EditorID DUN0BarrelTorches01
Known Issues or Bugs ==================== The only issue I am aware of is if you put ExplosivesOOO-FCOM.esp before/above Oscuro's_Oblivion_Overhaul.esp and merge it into Bashed Patch. This action will undo the changes my patch integrates. In other words never put ExplosivesOOO-FCOM.esp before Oscuro's_Oblivion_Overhaul.esp in your load order!
History ======= 1.0, 2014/08/03 - Initial release
Credits ======= Phitt - for creating Explosives in the first place. FCOM & OOO team - for making FCOM possible. TES4Edit team - I wouldn't be able to make a patch without this tool. Readme Generator creator(s) - or you wouldn't be reading this readme.
Licensing/Legal =============== You can do whatever you want with this mod. But if you modify this mod somehow for public release be sure to give at least credits to Phitt.