OBLIVION
Explosives for OOO-FCOM by Zelazko
Oblivion » Gameplay Effects and Changes
Added: 03/08/2014 - 11:25PM
Updated: 05/08/2014 - 04:11AM

2 Endorsements

1.0 Latest version

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Uploaded by zelazko

Description

Last updated at 4:11, 5 Aug 2014 Uploaded at 23:25, 3 Aug 2014

Name: Explosives for OOO-FCOM
Version: 1.0
Date: 8/3/2014
Category: Gameplay Effects and Changes
Requirements: Player-Created MOD(s): FCOM/OOO, Explosives by Phitt http://www.nexusmods.com/oblivion/mods/32267/?
Author(s): Zelazko
Source: http://www.nexusmods.com/oblivion/mods/45384/?

Description
===========
This is compatibility patch for Explosives by Phitt and Oscuro's Oblivion Overhaul or FCOM Convergence. The patch prevents FCOM/OOO from overriding the barrel leveled list so you can find explosives in random barrels just like Phitt intended in his mod.


Install
=======
1. Paste ExplosivesOOO-FCOM.esp into Oblivion\Data directory
2. Place the esp after Oscuro's_Oblivion_Overhaul.esp
3. Activate ExplosivesOOO-FCOM.esp in the Wrye Bash or mod manager of your choice
4. For FCOM & Wrye Bash users: rebuild the Bashed Patch and make sure ExplosivesOOO-FCOM.esp gets merged into Bashed Patch

Uninstall
=========
Deactivate ExplosivesOOO-FCOM.esp from your load order and rebuild Bashed Patch if necessary.


Incompatibility
===============
Should be none. Any mod which will edit content of the barrel* will conflict with the Explosives and its patch for FCOM/OOO.

*There is only one barrel which dispenses explosives:
*FormID 0006B5F4
*EditorID DUN0BarrelTorches01

Known Issues or Bugs
====================
The only issue I am aware of is if you put ExplosivesOOO-FCOM.esp before/above Oscuro's_Oblivion_Overhaul.esp and merge it into Bashed Patch. This action will undo the changes my patch integrates. In other words never put ExplosivesOOO-FCOM.esp before
Oscuro's_Oblivion_Overhaul.esp in your load order!


History
=======
1.0, 2014/08/03 - Initial release



Credits
=======
Phitt - for creating Explosives in the first place.
FCOM & OOO team - for making FCOM possible.
TES4Edit team - I wouldn't be able to make a patch without this tool.
Readme Generator creator(s) - or you wouldn't be reading this readme.

Tools Used
==========
7-Zip - http://www.nexusmods.com/oblivion/mods/15579/?
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html
TES4Edit - http://www.nexusmods.com/oblivion/mods/11536/?

Licensing/Legal
===============
You can do whatever you want with this mod. But if you modify this mod somehow for public release be sure to give at least credits to Phitt.