Oblivion
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some neurotic claustromaniac individual

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claustromaniac

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54 comments

  1. claustromaniac
    claustromaniac
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    • 59 kudos
    Sticky
    I tried to keep the description short, perhaps too short. I didn't feel like cluttering it by providing information that is already available somewhere else, but I don't mind leaving a link here for those wanting to read on Cobl Races - Balanced specific changes.
  2. ARavenOfManyHats
    ARavenOfManyHats
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    • 26 kudos
    Unless I'm mistaken--and I haven't checked the other ones out--but there's something very funny about the "No Bonus Races" plugin... that being that it does nothing. Looking at it in xedit... it does nothing. It's just the OCOv2 race records with no changes.
  3. Neferet
    Neferet
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    • 0 kudos
    For some god dammned cursed horrible reason some of the vanilla races look, well, vanilla. Specially the Dark Elf and the Khajjit. The others look fine, everything works perfectly if not for the sad fact that i want to play as a dunmer. Please, please please can you help me with this?
    1. FireTehVahu
      FireTehVahu
      • member
      • 24 kudos
      Hey Neferet, did you ever get this solved? I know this post is 5 years late but better late than never. It seems like archive invalidation isn't working for you. You should try installing SkyBSA to fix that.
  4. GrievousReborn
    GrievousReborn
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    • 3 kudos
    Why doesn't the Mazken race make any sounds when attacking or taking damage 
    1. FireTehVahu
      FireTehVahu
      • member
      • 24 kudos
      My best guess is that one of your mods changes the naming convention for the english races, thus rendering them mute. Make sure you are installing the appropriate translation for your version of Oblivion, otherwise you'll get mute NPCs.
  5. AgentOrange
    AgentOrange
    • member
    • 2 kudos
    The link to Cobl is down
    1. Dispensation
      Dispensation
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      • 362 kudos
  6. User_62420716
    User_62420716
    • account closed
    • 0 kudos
    The eyes on the Saints and seducers are messed up, they look at a weird direction and are cross eyed. How do I fix it?
  7. SarahLyrica
    SarahLyrica
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    • 0 kudos
    Nevermind, figured it out, hehe! Sorry to bug you.

    Awesome mod, thanks for it!!! :D
  8. SwordsmanForHire
    SwordsmanForHire
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    • 15 kudos
    EDIT: Ignore.
  9. Quorwyf
    Quorwyf
    • supporter
    • 5 kudos
    Thanks for the mod.
  10. SaoMan64
    SaoMan64
    • member
    • 0 kudos
    I play a Dark Seducer from the Shivering Isles. I use this mod to get Cobl and OCO working together,...mostly. I noticed I had to bash these mods together and choose the -all races have all eyes- option in the bashing process in order for the Dark Seducers eyes to show up in the character generation screen selection. This also makes the googly eyes selectable on different races. No problems in game though when exploring. Now for a request. Can we get a Cobl TNR thing going on for OCO? Make the npcs look like they do in TNR but have the OCO awsome textures and what not? As far as I know TNR only arranges the face structure, and has little to do with the actual meshes and textures of the faces. Also, was wondering if this mod in the future can handle the voices for Shivering Isles, namely the Dark Seducers and Gold Saints. They were unique and it hasn't been addressed in either Cobl or OCO, or here. Thanks -in advance if anybody gets around to this in the future whenever that might be.
  11. seulsocialiste
    seulsocialiste
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    • 0 kudos
    I realize that this is a manual install mod but the lack of instructions is worrying to me as now I do not know where precisely to put the version of this that I want to use. Does it go in the Oblivion \ Data folder or Oblivion \ Data \ OBSE \ Plugins folder?
    1. SaoMan64
      SaoMan64
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      • 0 kudos
      In your game data folder, along with the rest of the .esp files.