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Oblivion Modded Playthrough 54 - Legacy Lost
The Jemane Family crossed again my road with a "strange legacy".I merged these two guides for graphicshttps://www.nexusmods.com/oblivion/mods/47591and gameplay https://wiki.nexusmods.com/index.php/Oblivion_Vanilla_Enhanced_OOO
Oblivion Modded Playthrough 53 - Normal Routine
Killing a skooma dealer, buying and selling, retrieving a black bow... An usual day in Oblivion...I merged these two guides for graphicshttps://www.nexusmods.com/oblivion/mods/47591and gameplay https://wiki.nexusmods.com/index.php/Oblivion_Vanilla_Enhanced_OOO
Oblivion Modded Playthrough 52 - Black Brugo
Again in Leyawiin to become a knight.I merged these two guides for graphicshttps://www.nexusmods.com/oblivion/mods/47591and gameplay https://wiki.nexusmods.com/index.php/Oblivion_Vanilla_Enhanced_OOO
Oblivion Modded Walkthrough 32 - Bravil
Tamriel's Cloaca? Ghost? Usurer? What a wonderful place to to live!I merged these two guides for graphicshttps://www.nexusmods.com/oblivion/mods/47591and gameplay https://wiki.nexusmods.com/index.php/Oblivion_Vanilla_Enhanced_OOO
Back To Cyrodiil - Oblivion 4k Ultra Modded Graphics 2018
More Oblivion movies and mod reviews at my [url=https://www.youtube.com/c/SinitarGamingFTW]YT channel[/url]. Welcome! :)
Winter Oblivion
Having a walkabout Bravil in Bettys Winter Overhaul with Mikal33's Improved textures and Benka's BnKGreenBravil and I end using Bettys Tropical Weather Spell to enjoy the sun set :)
Let's Play Oblivion 2017 - Ultra Modded Graphics and Gameplay - Episode 1
More Skyrim movies and mod reviews at my [url=https://www.youtube.com/c/SinitarGamingFTW]YT channel[/url]. Welcome! :)
TES Oblivion 4k - Realistic Graphic Mods 2017 - Complete Remaster
Oblivion rough install guide
Having a walk around a sunny - :) - Leyawiin. After I used Brucevayne's BBS menu to give my avatar the "Jahiera" sound set I used TesaPlus' Tell Peter - Weather Control Menu to make it a sunny day after which I had a walk in Leyawiin to enjoy the new town scape. Notice that except for the clock tower this is still a "default" Leyawiin, only retextured by rabilinth's Leyawiin Woodland. At the end of the vid you see one of 127ms' immersive interiors with these new textures and since I'm only testing my new install I used the console command "player.additem f 2000" to give my avatar some money "to deal with" ... With this vid Chapter 6 - Body Language - is done and in the next chapter I will focus on some advanced combat and magick :)
Installing a new sound system with a bloody Mess :) I start with that irritating problem at the end of my last vid - @ https://www.youtube.com/watch?v=zlhhyCjqtqA [12:30] - where Wrye Bash prevented me from installing 127ms' Immersive Interiors - Bravil Leyawiin New_Sheoth because of a "corrupt header". First of all, notice that this problem was NOT DETECTED by either OBMM or BOSS. Since the "Immersive" OMOD did not work I used OBMM to delete it from its OMOD archive. The file I downloaded is packed as a .7zip file and since W10 OBMM has problems with these - and .rar - files so as a first attempt I unpacked it in a temp map and then repacked it - using Windows - to a .zip file which I used to make a new OMOD. This time, after installing with OBMM and using BOSS to adjust the load order, Wrye Bash gave no error message any more and I consider this problem as fixed :) Next I downloaded - and installed using OBMM - Ronin's A Bloody Mess and brucevayne n lubronbrons' Sound Sets to give my body some more "immersion", I also downloaded Betty's A Bloody Mess - No Glow Fix but since this is one of those fixes you only need when you have a specific problem - in this case your avatar with blood on the body becomes a shiny ghost during foggy wheather - I have not installed the OMOD I made of it. And last I've made some changes to the default sound scape - again :) I started with downloading Forli's Dynamic Music System and its requirements: shadeMe's RuntimeEditorIDs and HawkleyFox, Scanti and Forli's Enhanced Music and Control 2. I made OMOD files of these which I tried to install using OBMM. However, OBMM has problems seeing the OBSE folder so it's highly recommended to install all OBSE plugins manual :) Next I modified the music I have in my Battle, Dungeon, Explore and Public maps. First I added some new music: I used Tashin's Oblivion Symphonic Variations Music Suite to give me some extra explore and public music, used Morrowind explore music to add to my Oblivion Explore and Public maps and searched YouTube for other immersive music which I downloaded with a Firefox YouTube plugin named - ? - YouTube-mp3.org which allows you to download the music on a YouTube video in mp3 format. After installing these new files in my music map I first had to rename them, then - because this is a requirement for using Enhanced Music and Control 2 - I used mp3tag to remove all tags on any of the music files and then I used mp3gain to give all music the same audio level. In this vid I'm showing how to do this with one YouTube file - which I use in my battle music folder -and the music\public folder. MP3TAG @ http://www.mp3tag.de/en/ mp3gain @ http://mp3gain.sourceforge.net/
Installing ImpeReal's Castles and forts, Clocks Of Cyrodiil with Immersive Interiors - Bravil and Leyawiin - while giving Leyawiin a woodland retexture. As always, before installing anything, make sure you have back ups of all the files about to be overwritten. Since some new Exnem armors can be found in forts, I used SilentResident - prettyfly - Xtudo - mhahn123's "ImpeREAL Empire - Unique Forts" to make these more interesting - because of my uFCOM install I also installed the OOO patch with its update - and while at it also installed SilentResident's "ImpeREAL Empire - Unique Castles". And since I'm "done" in Anvil I installed rabilinth's Leyawiin Woodland retexture of Leyawiin to which I added Marco Arecibo's Falling Pollen Leyawiin - Project Ambience and 127ms' Immersive Interiors - Bravil Leyawiin New_Sheoth. To finish this new Town Scape I added WilliamSea's Clocks of Cyrodiil with albertovizoso's High Res Textures for Clocks of Cyrodiil which I merged with the original COC before I made an OMOD of it. After install with OBMM of all these files I used BOSS to adjust the new load order and then I used TES4Edit to clean my Clock esp after which I used Wrye Bash to integrate these new files in my game and finally I ran TES4LODGen so the new forts and castles will show up from far :) There seems to be a problem with 127ms' Immersive Interiors having "corrupt header", whatever that means, have to take a look at it .... In the next vid I will have a look at this ...