Uhhh it certainly does. The exterior ambiance plugin won't work at all if you're using a weather mod. That, or the weather mod won't work, depending on which plugin is loaded last.
Yes there's a patch, but this is what it says: "This patch merges the oblivion plane's weather wind speed changes from All Natural.esp with the weather sounds from GOSH.esp. It does NOT make GOSH's Regional Ambiance compatible with All Natural. It only resolves the 4 previously unresolvable conflicts between All Natural.esp and GOSH.esp."
I have just installed GOSH sound overhaul. However I have noticed distinct stuttering right after installing GOSH. Is there any fix for this cause the stutter is quite significant. I have installed both the GOSH main and the Ambience.esp
I also installed GOSH with sound folder compressed and presented as a BSA and it made no difference. You walk about 10 meters and there is a significant stutter. In fact its like the whole screen stops for nearly 1 second. Any ideas to fix it?
I am not using OSR yet. I plan to.
My specs are Win10 with RTX 3090, i9900KS @5Ghz all cores and Gen3 NVME SSD. Hope this is good enough!
did OSR end up fixing the problem? i'm looking at this sound mod and a few others but a lot of people report stutters and performance hits after installing, so i'm hesitant to install any of them
(Posting also for anyone with a similar issue - I know the post is several months old)
Install OblivionDisplayTweaks.and MoreHeap, if you haven't those - sounds like you may have not one or both of them. Search and find in those mod's posts, a post written by me, for detailed explanations, on how to achieve best results and to provide most available memory to Oblivion, so loading/un-loading/re-loading may also be reduced to a minimum, which may eliminate stutters and this pause you talked about.
It may also help to use dxvk additionally, as this one can move some tasks to a separate thread/cpu, so it allows the engine to do different work, which may be another reason for your game pausing for a moment.
it's a good mod, but not so great as author describes. I expected more from "the most comprehensive sound overhaul". for example, sound of raindrops. or fire cracking. you will also notice that your footsteps sound the same whether you are wearing shoes or running barefoot. in vanilla it's not that noticeable because footsteps more thud and sound effects from armor drown them out completely. but for me GOSH is better than SOC, because SOC author offers you hear voices, VOICES everywhere, screaming, YELLING, and like someone is throwing up somewhere, and after battle for Bruma you will allready ready for journey to Shivering Isles.
^ I second that SOC can be crazy sometimes and GOSH isn't really all-encompassing but overall I really like this one. even though I don't like the THUDDING footstep sounds I hear when my character is running over stony terrain. but it actually grows on you, and you can also turn down footsteps volume in game settings. or just paste some files from another mod over fx/fst_is/stone
Is this mod responsible for changing the quest sound to this drumroll? If so, is there any way I can keep all the other things but get back the vanilla quest sound?
Don't quote me on this but I think you open up the mod and you open up the UI folder and delete the 3 sound files in both the "new quest" folder and the "quest update" folder. If you don't want to delete them you can always just keep them somewhere safe incase it doesn't work.
Edit: Nevermind I don't think it's possible, I just tried it. Normally this type of thing works with sound files but I'm assuming it has something to do with the ESP. When I removed the sound files and entered the game no quest update sound played whatsoever so I'm thinking this mod with it's esp is in charge of what sounds play eventhough the game has it's own sounds that it could use that are available. The only way you might be able to get around this is by pasting new sound files for the quest sounds in place of the ones you just removed. You might be able to get the original quest sound files from the bsa files but I have no idea about that sort of thing.
Thanks for the tip. I've never modified a mod before except for the quick auto clean, but this was real easy. Took me all of 3 min and most of that was finding the entry.
Ultimately, this mod makes too many choices for sounds that I don't care for. The effect sounds I've heard are too high pitched and tinny for me. Personal preference on me and not to discredit the work put into this overhaul. Currently just running the Region Ambiance esp.
It might the script effect sound. I never actually heard it but the UOP has a silencer for it that you might be interested in. The UOP item is located in your inventory and you can activate it and choose from the options. One of those is the script silencer.
192 comments
"This patch merges the oblivion plane's weather wind speed changes from All Natural.esp with the weather sounds from GOSH.esp. It does NOT make GOSH's Regional Ambiance compatible with All Natural. It only resolves the 4 previously unresolvable conflicts between All Natural.esp and GOSH.esp."
I also installed GOSH with sound folder compressed and presented as a BSA and it made no difference. You walk about 10 meters and there is a significant stutter. In fact its like the whole screen stops for nearly 1 second. Any ideas to fix it?
I am not using OSR yet. I plan to.
My specs are Win10 with RTX 3090, i9900KS @5Ghz all cores and Gen3 NVME SSD. Hope this is good enough!
Install OblivionDisplayTweaks.and MoreHeap, if you haven't those - sounds like you may have not one or both of them. Search and find in those mod's posts, a post written by me, for detailed explanations, on how to achieve best results and to provide most available memory to Oblivion, so loading/un-loading/re-loading may also be reduced to a minimum, which may eliminate stutters and this pause you talked about.
It may also help to use dxvk additionally, as this one can move some tasks to a separate thread/cpu, so it allows the engine to do different work, which may be another reason for your game pausing for a moment.
SOC can be crazy sometimes and GOSH isn't really all-encompassing
but overall I really like this one. even though I don't like the THUDDING footstep sounds I hear when my character is running over stony terrain. but it actually grows on you, and you can also turn down footsteps volume in game settings. or just paste some files from another mod over fx/fst_is/stone
Edit: Nevermind I don't think it's possible, I just tried it. Normally this type of thing works with sound files but I'm assuming it has something to do with the ESP. When I removed the sound files and entered the game no quest update sound played whatsoever so I'm thinking this mod with it's esp is in charge of what sounds play eventhough the game has it's own sounds that it could use that are available. The only way you might be able to get around this is by pasting new sound files for the quest sounds in place of the ones you just removed. You might be able to get the original quest sound files from the bsa files but I have no idea about that sort of thing.
Ultimately, this mod makes too many choices for sounds that I don't care for. The effect sounds I've heard are too high pitched and tinny for me. Personal preference on me and not to discredit the work put into this overhaul. Currently just running the Region Ambiance esp.