I was really hoping for this mod to work, sadly it does not I tried installing it before, during the last quest of the fighters guild and also after it - it didnt work. The name of the manor or the rooms never changes, the key to the training room doesnt work either. The only things that worked for me were that the basement changed ( the carpet in the centre is glitched, you sink in it ) and the chest in the captain room appeared. it seems that the mod is abandoned now, perhaps someone can take over and fix it, maybe I'll do it myself at some point if I can get familiar with scripting a little.
It dose work, but you have to make sure you have mod in-place before you start the fighter guild quest line. If not you might have to console the stage to get it to work, which I don't know what it is.
I also want to thank you for this mod. It is wonderful idea to make something like this because one of the things that annoyed me always in this game are inaccessible areas after completion of some quests. I tested it and found that the keys for the Blackwood Company Training Hall work only before the start of the mentioned Fighter's Guild quest, even at the beginning of the game when you completed only Tutorial. When I tested it in that way at the beginning of the game the doors of the Training Hall opened and three members of the Blackwood company who were inside attacked me on sight. I tried to kill them but that didn't work, they only stayed unconscious for a while. As mentioned the keys don't work after completion of the last Fighter's Guild quest. I also think that you need to add some script that will alow the player to enter the Training Hall after completion of that quest. I will try to do that, even I am new in the modding too, but I don't guarantee that I shall succeed. In the case if I succeed to do that and make at least a small hotfix I shall give the credits for making this mod to you, alongside with mine. Best regards.
ah is see i did install it befor get the helm of oran bearclaw and everything else work fine I like that basement
Well I seen that you want to make a quest to buy the key from the count . Would it be possible for him to give you the option to make it just a player home or a new head quarters for the Knight's of the White Stallion if you completed Knights of the White Stallion (quest)
well I'm very new to modding and I just started my last year of college so I won't be updating anything in at least 8 months, but I guess it can be done, making it a headquarters would probably just require to slightly change mazoga's AI to make her sleep there (plus the dialog for the count). if you know about scripting and all that and you want to help, send me a PM
nothing has been replaced or changed in this version, I'm still learning how to do it. Next version will remove the tree and the pump machine, and I'm going to add a lot of containers
There are so many references in there to disable, that it might be better to duplicate the room without the contents, put what you want in there,and change the door into the basement. It looks like the room structure is just one mesh, plus the door mesh, and everything else is contents.
I made an alternate file for the basement, it removes the tree, the pump machines, the boiler and the empty bottles. It looks a bit dark but i hope I'll fix that in other versions
haha I guess but it would be weird to see a live tree when you just burned it not to mention that this specific tree is supposed to be sick and produces bad hist
26 comments
I found that the key for the Training Hall Basement dosn't work.
Also would be open to hear an idea i had?
Well I seen that you want to make a quest to buy the key from the count . Would it be possible for him to give you the option to make it just a player home or a new head quarters for the Knight's of the White Stallion if you completed Knights of the White Stallion (quest)
Perhaps add a quest with a quest script to fix it that is started by console command, like:
startquest FixBlackwoodBasement