Kinda liked this, the house's simple design, and situated well, with but way too OP with so many extreme high level weapons and rings and stuff just lying around!
I got lost in all the wings, that all look the same, rooms enough for something like 20++ companions?
Would deffo like this if there were a scaled down version with no added OP inventory.
Dear Liberty, thank you for downloading this mod... This house was designed by me to receive a lot of friends...but in the future I'll try to post a lighter version.
Need to protrude the position or adjust the collision on the a couple of doors (xx008d53 in the secret training room, xx009520 in the east wing): meshes\architecture\Chorrol\interior\ChorrolDoorMiddleAnim03.nif where they are placed on the meshes\architecture\BasementSection2way.nif in a couple places in the lower levels. They are mostly covered by the collision mesh of the wall and is almost impossible to activate.
Need to clear or change ownership on 4 doors (xx000f74 and xx000edf in the main room, xx007732 in the east wing, xx009491 in the west wing)
Hmm, maybe some other mod that optimizes meshes slightly altering the collision mesh for either the door or the basement wall section? Possible, the OBMM conflict detector is a somewhat feeble, it could miss that.
The door ownership matters showing up in the CS can easily be cleared by players without needing a new upload, either with simple use of the CS or the in game console. As for the two door i have trouble activating, I will try to adjust their position with the CS for myself.
16 comments
I got lost in all the wings, that all look the same, rooms enough for something like 20++ companions?
Would deffo like this if there were a scaled down version with no added OP inventory.
This house was designed by me to receive a lot of friends...but in the future I'll try to post a lighter version.
Of course, because otherwise it is all too easy...
Need to protrude the position or adjust the collision on the a couple of doors (xx008d53 in the secret training room, xx009520 in the east wing):
meshes\architecture\Chorrol\interior\ChorrolDoorMiddleAnim03.nif
where they are placed on the
meshes\architecture\BasementSection2way.nif
in a couple places in the lower levels. They are mostly covered by the collision mesh of the wall and is almost impossible to activate.
Need to clear or change ownership on 4 doors (xx000f74 and xx000edf in the main room, xx007732 in the east wing, xx009491 in the west wing)
...I tested the mod, actually work fine, control the conflict with others mod!!!
The door ownership matters showing up in the CS can easily be cleared by players without needing a new upload, either with simple use of the CS or the in game console. As for the two door i have trouble activating, I will try to adjust their position with the CS for myself.
Endosred
Endorsed