I can't get to the top of the stairs in the garden of kynerethe there's an invisible wall at the top I can't remove it since I don't have the creation kit please help
(also reply to kenpoben) Re invisible walls on top of stairs in the Garden of Kynareth: folks, I claim there are none! This is what I've done:
- downloaded the package from Nexus. Lo and behold, it is identical to the archive on my comp; - nevertheless, I've moved aside all my files from Oblivion/Data, and upacked the freshly downloaded archive; - checked ESP in Construction Set: no surplus walls found! Also checked collision geometries (F4 key); - inspected individual meshes in NifScope (something may be wrong within NIFs) - again, no erroneous collision; - started the game, entered Garden of Kynareth, then been walking/running up/down the stairs like a madman - no problems; - finally, inspected collision geometry within the game. Again, nothing suspicious.
I admit that the topmost step is a bit higher than all others, and - if you run/walk at a very speciffic speed, you might get stuck there. But, even so, back down a step or two, and a small jump will get you over. These meshes are original Bethesda work! To make it even more interesting, I did make angled staircase meshes with somewhat changed collision (changed only the collision around the pillar at the bottom), but those are used in other parts of Thundercliff Castle (Chapel of Akatosh, Workshop of Zenithar, Study) - steps in Garden of Kynareth are vanilla game models.
So, if you still have problems with walls-that-ain't-there, *PLEASE* use 'tcg' on the console and make screenshots! Send those to me at the e-mail given in ReadMe. I honestly cannot detect this problem on my side.
I think it might actually be something with the installation i installed the mod with Nexus Mod Manager and the wall was there but then i uninstalled it and reinstalled it manually and it worked fine.
I really wish someone would finish this mod. I would love to do the quests that were planned for it. For those having trouble with the stairs in the Garden of Kynareth - THERE IS NO WALL!!! The top step didn't align properly for some reason and is much higher than the rest, causing your character to hit his/her shins on the top step and stop walking. You can easily jump up onto the top step and continue exploring the rest of the castle.
Love the castle , it's great I will endorse. But one question I found two of the items (sorry for spoiler here) but when I go to taloz plaza to find Anne-Marie I can't find her. I waited til evening between 2 and 8pm and looked EVERYWHERE in taloz but with no luck. Can some help me please?
Oh, my... The quest has never been finished - that's why I call it ver. 0.5 and work-in-progress. Letters, objects, scripts within the castle are there (even Corben the bandit), but you won't find Anne-Marie anywhere in the game. The third relic - Ambrose's Chalice - is in Umbacano Manor (as if the trade went OK). You'll find it upstairs, in the study, on a decorative table beneath a minotaur's head.
Ok...I see from captions on pictures that I need a strength of 60. I used console to pump my str to 100 just so I could get in. No luck. Portcullis didn't budge. Must it be a base str of 60? May wish to add that to description page of mod?
you need to get a strength of 60 WITHOUT using console i used console and got to 60 and it didn't work i set it back to my normal strength and got to 60 by leveling up and it worked. Its not with the mod its with the actual game Console Commands set the visible skill and carry weight with strength but not scripts that need a certain strenght
You have border regions turned on, as is default in vanilla game. There are several ways how to disable them; the easiest one is to use a mod like Borderless Cyrodiil by Rendelius (http://www.nexusmods.com/oblivion/mods/3578/) or Cyrodiil Border Remover by LHammonds (http://www.nexusmods.com/oblivion/mods/10030/).
53 comments
Re invisible walls on top of stairs in the Garden of Kynareth: folks, I claim there are none! This is what I've done:
- downloaded the package from Nexus. Lo and behold, it is identical to the archive on my comp;
- nevertheless, I've moved aside all my files from Oblivion/Data, and upacked the freshly downloaded archive;
- checked ESP in Construction Set: no surplus walls found! Also checked collision geometries (F4 key);
- inspected individual meshes in NifScope (something may be wrong within NIFs) - again, no erroneous collision;
- started the game, entered Garden of Kynareth, then been walking/running up/down the stairs like a madman - no problems;
- finally, inspected collision geometry within the game. Again, nothing suspicious.
I admit that the topmost step is a bit higher than all others, and - if you run/walk at a very speciffic speed, you might get stuck there. But, even so, back down a step or two, and a small jump will get you over. These meshes are original Bethesda work! To make it even more interesting, I did make angled staircase meshes with somewhat changed collision (changed only the collision around the pillar at the bottom), but those are used in other parts of Thundercliff Castle (Chapel of Akatosh, Workshop of Zenithar, Study) - steps in Garden of Kynareth are vanilla game models.
So, if you still have problems with walls-that-ain't-there, *PLEASE* use 'tcg' on the console and make screenshots! Send those to me at the e-mail given in ReadMe. I honestly cannot detect this problem on my side.