It looks like many of you have seams problem with my retexture, I may have found the a solution to this problem. I will try to update the mod as soon as possible and hope that it will fix it. In the mean time, make sure you have the 4G patch installed, and that your pc can handle 2K textures.
Hello. Best texture mod for landscapes. Thank you for your work. There is problems with the textures in some places, like outside sewers, in imperial city, particularly related to grass clover I think. I added an image in the user image section to ilustrated the problem.
ps. I don't know if I should post that image there. I can remove if asked.
I noticed stuff like this as well. In alot of areas, the terrain doesnt blend so well and has some kind of tile/square-like pattern to it. Also patches of mismatched terrain *Sorry for not reading on bottom of main page after making the tweak with " fLandTextureTilingMult", It seemed to be much better
Hello there, I seem to be having issues with not being able to leave the imperial sewers at start of game when I have this mod installed, among the other texture mods you have made. Is there a way to fix this??
I understand this has some conflicts with QTP3, and I saw someone ask about using this in conjunction with Oblivion Realm HD. If I installed QTP3 and Oblivion Realm HD FIRST, I can stack yours on top to get your ground textures while still having their other bits? I want your ground textures but the other things those 2 mods retexture and I just want to make sure that's the order I want to do it in to get the desired effect.
Does this mod improve all the snow and ice on the mountains too? Sorry if it's a silly question but I need to know because I'm using a mod that messes up the shader for the snowy mountains and other mountain vanilla textures and a texture replacer fixes it. Thankyou for your time :-)
Any good grass mods that match this? The landscape is too dark so the grass clashes with the ground far too much, other than that absolutely phenomenal textures
You could check out Imperial Ecology series made by Discovery1, R.I.P., and turned into BAIN format by TesaPlus: https://www.nexusmods.com/oblivion/users/1332786?tab=user+files
I must say it, your textures are simply the best (along with those for the cities and the rocks, which I also installed)! Great job, thank you! :)
Just one thing: the road textures are a bit weird, like I can see their pattern repeating pretty clearly, and they are put in a way that somehow doesn't follow the direction of the road itself... I don't know if my description was clear enough. :D
Great! Take your time, that's just a minor thing, the rest looks gorgeous! Before stumbling upon your work I was using QTP Redimized and the Bomrets normal maps only, with your retexture it's really a day/night difference. The game engine also seems to bear your 2k textures with no problems at all (of course by using OSR, enboost, 4GB patch and oblivion reloaded), so, not only they look great, they are also pretty much optimized without being excessively taxing for the system.
downloaded it everythings installed correctly but the textures look pixelated and don't look upto the same quality I see in videos and images of this mod ive got the 2k version btw would love some help
It's not about if our PC can handle the textures, mon grand, it's about the Gamebryo engine that might stick-up a teasing middle finger when having to load too many large textures. I had it with Fallout New Vegas where the game started to hang with every load screen because of too many mods with 2K textures.
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I will try to update the mod as soon as possible and hope that it will fix it.
In the mean time, make sure you have the 4G patch installed, and that your pc can handle 2K textures.
There is problems with the textures in some places, like outside sewers, in imperial city, particularly related to grass clover I think.
I added an image in the user image section to ilustrated the problem.
ps. I don't know if I should post that image there. I can remove if asked.
Thanks.
Thankyou for your time :-)
Just one thing: the road textures are a bit weird, like I can see their pattern repeating pretty clearly, and they are put in a way that somehow doesn't follow the direction of the road itself... I don't know if my description was clear enough. :D
Yes I perfectly understand, I'll try to make an update whenever I can !
Before stumbling upon your work I was using QTP Redimized and the Bomrets normal maps only, with your retexture it's really a day/night difference. The game engine also seems to bear your 2k textures with no problems at all (of course by using OSR, enboost, 4GB patch and oblivion reloaded), so, not only they look great, they are also pretty much optimized without being excessively taxing for the system.
Cheers!
Still, I'm keen on trying these, come what may.