Very nice dungeon, added a challenging feel to my level 30, and I think it rather nicely walked the line between too easy and impossible like most custom dungeons do. Visually I noticed a lot of copy-pasted parts from other ruins, but it wasn't too bad, but the water shading and the violet light just killed my eyes. During the trials for the keys before you get to the Halls of Hell there's some placing issues with the Daedric doors, you can just walk around them. I also noticed a lot of Liches killing each other, that could be a problem with the AI. Only real complaint I had was that every single uniquely enchanted item didn't work. The staffs and the cleavers the minotaurs wielded all had a charge of 0/0, so I couldn't recharge them and make them work. Pretty well done all in all, I'd give it a B+.
Hello, Boss! I have one question to you... Say me please... your this mod (Arcturus) will be crossing with mod "Red Rose Manor" of Emma?? "Red Rose Manor" also added on this site. The both mods practically marked in one point. See the plan there. Check it please. Thank you!
I just do not know if they are compatible, also they may work well together if the surface world graphics to not overlap each other, If you have both mods, try them out, also if the creator of this Red Rose Manner wishes to contact me and work together, I am always willing! I hope you have enjoyed this dungeon!
Very nice job, long and immersive. I just regret you didn't create something to allow the player to get easily out of the ruin once the last boss has been killed. I don't like sloping areas by the way.
Help! How do I find Arcturus? Your first pix is clearly Imperial City and the second pix is titled Waterfront. But my Imperial City Waterfront doesn't look anything like yours. Please respond. Thanks!!! ============================================ Duh, my bad. Sorry!
Wow: this was good, I do not think my eyes will ever return to normal though, the colours of the water threw me, I thought my graphics card had blown a resister, shame about having to kill that horse though to get the second key, that was naughty of you, don't you like animals, I spent ages trying to get that horse out of there, but after reaching the end I was sad to find out that I had to trek all the way back through those levels, could you put a transporter door at the end to make it out a bit quicker, I am 59 years old and I don't have the time to travel all the way without some help...ENDORSED
Some variation in the nine circles of hell enemies may be interesting.
Also, I noticed I could not recharge the cleavers in the nine circles I got from the minotaurs, which would have made the idea of "getting better and better swords" more interesting in the circles.
If you've beaten the SI expansion, the Unholy Saints won't attack, they just smile at you, and if you try to talk to them you get the I HAVE NO GREETING error. You can still kill them.
In the sigil stone room of the demon portal, the burning lava you used for decoration in the center, or some other oddity, expands to the floor. I instantly died about 5 times trying to walk around this area, and I'm over level 65 with 1500 HP.
There seem to be locked chests at the base of every door in the 9 paths of Hell but I could not find a key, which they require.
The Unholy Saints no attack problem could likely be fixed by deleting a faction from them, and adding a new one with the appropriate disposition modifiers.
Okay, I will see what I can do about these saints in the morning. The chests are locked with a key that that last boss has on him, as far as getting damaged in the final area, the only thing that intentionally damages the player (besides bad guy spells) is the fires. I will peek around in the editor, I have not had it happen to my test guy though.Anybody else having same problem?Thank you guys for the feedback I appreciate it very much!
29 comments
Say me please... your this mod (Arcturus) will be crossing with mod "Red Rose Manor" of Emma?? "Red Rose Manor" also added on this site. The both mods practically marked in one point. See the plan there. Check it please. Thank you!
I advise you to clean the 1.2 update via tesedit. As soon as I will have time to play through it I will come back to endorse
Very nice job, long and immersive. I just regret you didn't create something to allow the player to get easily out of the ruin once the last boss has been killed. I don't like sloping areas by the way.
***Arcturus Final file required***
Your first pix is clearly Imperial City and the second pix is titled Waterfront.
But my Imperial City Waterfront doesn't look anything like yours.
Please respond. Thanks!!!
============================================
Duh, my bad. Sorry!
Also, I noticed I could not recharge the cleavers in the nine circles I got from the minotaurs, which would have made the idea of "getting better and better swords" more interesting in the circles.
If you've beaten the SI expansion, the Unholy Saints won't attack, they just smile at you, and if you try to talk to them you get the I HAVE NO GREETING error. You can still kill them.
In the sigil stone room of the demon portal, the burning lava you used for decoration in the center, or some other oddity, expands to the floor. I instantly died about 5 times trying to walk around this area, and I'm over level 65 with 1500 HP.
There seem to be locked chests at the base of every door in the 9 paths of Hell but I could not find a key, which they require.