This is a very nice touch, I can't but approve. There's one thing, though - I think the instruments should not be included in regular clutter, but rather placed in the world deliberately, otherwise they're just too many. I go to the IC Market district and find five or six musical instruments in random crates and barrels? Not very realistic, isn't it? Or, if, perhaps, someone could tell me how to make them rarer, I'd appreciate that.
Should be easy to fix their frequency in leveled lists with xEdit. Putting them around in the world would be more complicated, and would for sure create conflicts with mods modifying the layout of cities/locations.
Eh...I should look in the esp myself,right now I can't....try to open the esp in xEdit,I dont think Instruments modifies many leveled lists...also check an online guide about xedit,just google it! :)
Thank you for a nice little immersive mod. Your new textures are beautiful.
I can happily report that the organs work nicely with Oblivifall - Losing My Religion. There's clipping with one bookshelf in the Skingrad chapel hall, but that's easily solved by disabling either object through the console. There's no conflict with Better Cities' changed cathedrals either, since they only replace the above ground architecture.
However, there is a small problem with this mod; the organ is missing its textures for the note sheets and keys. Funnily enough, the notes texture is also missing from Stroti's organ resource, which I guess is why you changed it to a broadsheet texture. Unfortunately, that broadsheet texture doesn't seem to be a vanilla one, so it also doesn't show up.
The texture for the keys is included in the organ resource, but I recommend everyone to get it from Stroti's Ravenheart instead, since that also has the proper notes texture. Oh, and you should probably switch back to an organ mesh that has the original UV mapping for the note sheets, or it will look a bit odd. Either the Ravenheart or the organ resource one will do.
Hello! amazing work on the instruments! I have a question, I am going to make a mod for Skyrim which will add a playable harp/lyre instrument for the player to use, and I think the lyre would be perfect for that so would you please let me use it in my mod if I give credit for the lyre to you?
I don't use LMR so this probably isn't too likely. I can't think of any way that they would conflict though- if it's just a matter of them using Stroti's meshes too, then never fear, the models will overwrite so any instruments added by that mod will use these tasty textures as well!
16 comments
I can happily report that the organs work nicely with Oblivifall - Losing My Religion. There's clipping with one bookshelf in the Skingrad chapel hall, but that's easily solved by disabling either object through the console. There's no conflict with Better Cities' changed cathedrals either, since they only replace the above ground architecture.
However, there is a small problem with this mod; the organ is missing its textures for the note sheets and keys. Funnily enough, the notes texture is also missing from Stroti's organ resource, which I guess is why you changed it to a broadsheet texture. Unfortunately, that broadsheet texture doesn't seem to be a vanilla one, so it also doesn't show up.
The texture for the keys is included in the organ resource, but I recommend everyone to get it from Stroti's Ravenheart instead, since that also has the proper notes texture. Oh, and you should probably switch back to an organ mesh that has the original UV mapping for the note sheets, or it will look a bit odd. Either the Ravenheart or the organ resource one will do.
Thanks again for the mod. :-)
http://oblivion.nexusmods.com/mods/31668/?