Very handy! The only issue I had, is that the music resets every time I pulled the torch out after having it unequipped either from going in the water or manually. Just switching to a weapon and back to the torch works fine however.
Hmmm.... So, no can do with a 2-handed weapon or bow... Right?... That's the reason why I use spells. I was hoping for a "handless" torch ;-)
Clarifying: You must hold the torch to benefit from the function, whereas with a spell you can go back to your weapon after casting and the light will stay for its allocated duration.
In contrast to the two comments below, I don't mind it. I play very heavily modded but I don't got no torches that "bring the light of day with it" lmao XD. I'll fix mine up to use a custom model, change the color a bit etc, of course I can do this without using this mod, but seeing it inspired me to have one just ffs, I would like to endorse it too .
Great mod and an elegant solution to the problem of either beeing forced to track down places that have torces or by using the " player.additem " + item code, console command.
8 comments
The only issue I had, is that the music resets every time I pulled the torch out after having it unequipped either from going in the water or manually. Just switching to a weapon and back to the torch works fine however.
But removing the torch script via TES4 works.
Clarifying: You must hold the torch to benefit from the function, whereas with a spell you can go back to your weapon after casting and the light will stay for its allocated duration.
Thanks for this mod! Endorsed.