OBLIVION
Trifle by shadeMe
Oblivion » Miscellaneous
Added: 11/09/2013 - 06:16AM
Updated: 14/10/2013 - 08:09PM

48 Endorsements

2.1 Latest version

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Uploaded by shademe

Description

Last updated at 20:09, 14 Oct 2013 Uploaded at 6:16, 11 Sep 2013

Trifle
If you'll pardon the pun...
version 2.1

Requires Oblivion Script Extender

 

Description
 
An omnibus OBSE plugin that is extant for the sole reason that its author is too much of a lazy bum to make separate plugins for each of its awesome additions.
 
 
 
Fine Print
 
Ugh, documentation…
 
All customizable settings can be found in the plugin’s INI file – which is found in the same folder as the DLL file – under self-evident names.
 
Features:
  • Music playback –
    • Combat music playback has been overhauled. The playback mode can be set to one of the following:
      • 0 – Always disabled.
      • 1 – Always enabled (vanilla).
      • 2 – Die roll. At the start of combat, playback is determined by a die roll. If unsuccessful, no music is played until the player reenters combat. The playback chance can be set with the ChanceOfPlayback setting.
      • 4 – Distance. The nearest combatant must be within a specific distance from the player to start playback. The threshold distance can be set with the MaximumEnemyDistance setting.
      • 8 – Level. The nearest combatant’s level must be n-levels above or below the player’s to start playback. The level delta can be set with the EnemyLevelDelta setting.
      • 16 – First blood. Playback doesn’t start until one of the combatants has attacked the other.



 
The distance, level and first blood modes can be combined with each other by adding their values. For instance, the playback mode can be set to 20 (4 + 16) to enable both the distance and first blood modes. Playback will start if any one of the combined modes gets triggered.
  • Combat music can be allowed to continue after combat, i.e., until the active combat track’s playback has ended.
  • The playback of the last played (non-combat) track can be restored after combat music playback has ended.
  • Track changing during cell transitions can be deferred until the currently playing track has ended.
  • A cool down period can be set between consecutive tracks. During cool down, music playback is completely disabled until one of the following conditions are met:
  • [LIST]
  • The player enters combat.
  • The cool down period has ended.



Each music type is allowed its own duration. The after-combat cool down is triggered as soon as the active combat track’s playback has ended. The duration of the cool downs is defined as a range and measured in earth minutes.
  • First-person shadow for the player character.
  •  
    Bug fixes:
    • The bug that prevented the game from loading active mods when there were too many ESP/ESM files in the Data folder.
    • The bug that caused jittery movement when riding horses over corpses.

     
     
     
    Compatibility 
     
    This plugin is universally compatible, but with the following exceptions:
    • Enhanced Music and Control.
    • Mods that modify music playback behavior.

    Both incompatibilities can be resolved by turning off the plugin's music related additions in the INI, i.e., setting the PatchMusic setting to 0.
     


    Credits

    Special thanks to :
    • Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
    • LHammonds – For his Readme generator
    • Trademark – “A simple OBSE plugin” he said...

    The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.
    Bethesda – For providing a rather malleable game.
     
     
     
    Change Log

    SPOILER:
    QUOTE
    2.1 - Minor bug fixes
    2.0 – Music additions related bug fixes, added horse-corpse fix, first person player shadows
    1.1 - Added the option to disable music related additions
    1.0 - Initial release