Oblivion
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doodlez shademe TheJ

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Doodlezoid

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About this mod

Location-based dynamic reverb system for Oblivion with acoustic space estimation, based off the acoustic design found in Skyrim

Requirements
Permissions and credits
DESCRIPTION
This is a full dynamic reverb system for Oblivion with acoustic space estimation, based off the acoustic design found in Skyrim.

It is a relatively subtle effect, meant to blend in with the original game and work without hassle. All reverb values are directly ported from Skyrim, functioning as perhaps Bethesda would have done if such technology was available at the time.

EAX was a feature of the audio API which Oblivion uses, which can allow for reverb, however it required a dedicated sound card at the time. EAX support was removed from the API with the move to Windows Vista, however using a new wrapper and OBSE,it is possible to once again make use of this feature by doing it through OpenAL instead. 

Interacting with this feature through OBScript, it is possible to modify the reverb in realtime, allowing for it to change with the location and size of the acoustic space in a similar way to Skyrim. Out of the box this mod will support all interior and exterior locations, as well as any modded content.

I sincerely hope you enjoy this mod. It is my first Oblivion mod, and my first experience with OBScript, however there are not any bugs I am aware of.

EXAMPLES







REQUIREMENTS
xOBSE
Trifle
DSOAL or Creative Alchemy

CREDITS
Jesse DeGuire aka 'The J'  for Oblivion EAX
You Are Here for inspiration
shademe for interior detection code and being awesome