Oblivion

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mhahn123

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mhahn123

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  1. stuyb
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    Is this still working with Arthmoor's most recent update(s) to Sutch Village?
    Can't help but notice the last comments here were made about 3 days before the last update there :p
    Looks like a neat crossover mod so here's hoping :)
    1. mhahn123
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      Yeah your safe. The last few updates for Sutch Village were internal edits that wouldn't have any effect on what this patch does.
    2. stuyb
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      oh snap I didn't even notice the instant reply, cheers heaps! :D
  2. deleted5400515
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    This is a good mod, but unfortunately it just draws attention to how barebones the ImpeREAL Sutch mod is. It feels much less real than the village and also the village contains lore about the city not being built yet and doesn't really fit with the city being there..As it is I'd rather just use Sutch Village.
    1. mhahn123
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      Yes to each their own by all means. There are some mismatches to be sure. The patch was done as a request for...someone who asked really nicely at the time. It was never my intention to get them perfectly synced up, just a visually playable fix it job. Because back then SilentResident was still maybe going to continue developing ImpeREALSutch. Alas that never happened.

      I may eventually do some further refining via the patch to eliminate some of those inconsistencies. But I've bigger fish right now.
  3. 1Mac
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    Relevant self-promotion: I've posted my first mod, which changes the uniforms of guards in Sutch Village so that they're the same as ImpeREAL Sutch. This means that the guards of the two mods mhahn123 unified have been unified as well.

    Link: https://www.nexusmods.com/oblivion/mods/48492/
    1. mhahn123
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      Thanks for the link. Added to the description page.
  4. SummersetBanjo12
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    I seem to be having a problem with this mod. even though I have both original mods and the patch dowloaded and esp's ordered as imp city sutch, sutch village, and then the patch. there's missing mesh, textures and buildings ontop of each other. As if the patch didn't work as it should. is there something that I did wrong? should I redownaload the patch? Do you need to see my esp list? I really want this mod to work.

    1. mhahn123
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      The patch contains no meshes and textures, so if you are missing resources in-game the problem is with one of the parent mods. Maybe you didn't get a good install on one or the other??

      If you still have issues with buildings overlapping then the patch isn't working. Is it selected as an active plugin? Do you have a Bashed Patch? If so, did you rebuild the bashed patch after installing the Sutch Patch? Do you have any other mods, or compatibility patches, that edit the Sutch area? That's about all I can think of off the top of my head. But yes, please PM me your load order, and a screen shot would be most helpful so I can actually see what is happening.
    2. SummersetBanjo12
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      Alright sent a PM. thank you very much. hopefully together we can find the problem and fix it soon.

      EDIT: to any future readers. I'm happy to say that we got this fixed. = D
    3. mhahn123
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      And for clarification this ended up being a case of the end users mod manager not loading files correctly. Nothing to do with the source mods or patch.
  5. 1Mac
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    This and the two original mods make Sutch look like a proper urban community. Excellent work!

    I'll repeat the request to unify the guard uniforms as well, maybe in the form of a couple optional esps: no change, ImpeReal red, village green.
  6. marob307
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    I think you should unify sutch guards also.

    tey have different uniforms.
    1. mhahn123
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      Would be a matter of personal preference as to which is chosen. Personally I like the cuirass from ImpeREAL. Undoubtedly if I went in one direction someone would want the other style. I'll take the idea under consideration.
    2. marob307
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      I just ask for the same uniform color. You are the boss to choose the color.

      maybe also, rename sutch village suthc outskirt in this patch.
  7. Pinkertonius
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    Great patch (endorsed). Perfectly blends the two and as an added bonus Nagaia Molag (sp?) and it's Sutch Village patch work out of the box. Thanks!
    1. mhahn123
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      Yep the Nagaia patch was designed to work alongside this as well. Glad you like them!
  8. astrob0y
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    Thank you.
  9. SilentResident
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    Excellent work!

    And, dear people, do not forget to endorse the patch to thank mhahn 123 for the hard efforts to bring both mods together in your game!
  10. Ciccigomma
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    Great patch so far. Anyway, is this compatible with UL Lost Coast? Any news for an upgraded patch which includes Hammerfell compatibility?
    1. mhahn123
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      Not sure on that question. I haven't tested with other compatibility patches. The standard Sutch Village requires a patch for UL lost Coast. I am going to assume that patch will address cells along the shore and around Oyster Bay. So this should...and I repeat should work fine together with UL Lost Coast and the Sutch patch since I didn't alter any cells that far down. If that is not the case just let me know. Be happy to add an alternate patch for UL compatibility.

      Never used any of the Hammerfell mods..there are at least two out there...more I think. Which are you referring to?
    2. mhahn123
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      OK so finally got around to answering one of these questions at least. Sutch Unification works just fine alongside UL Lost Coast and the patch for Sutch Village. I tested load order both ways and couldn't see any negative interaction at all. If you plan to use ImpeREAL Sutch City, Sutch Village, UL Lost Coast and it's patch for Sutch Village...I suggest loading "SutchUnificationPatch.esp" above " LostCoast + SutchVillage Patch.esp".