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Alexander Durand

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Name: Item Merger
Version: 1.1.3
Date: 16/08/2014
Requires OBSE v20
Author: Alexander Durand

Description
===========
Combines the stats of one or more items with the appearance of another.
Can also be used to rename items, which can be very helpful for sorting them.

Usage - Short
=============
Click on +Item Merger in your inventory, follow directions.
Alternatively, place it somewhere and activate it.
If you are having a problem with the process, read Usage - Long
If you are not getting the results you want, read Model Swap vs Item Merge and Merging Multiple Stats Items.
Enjoy!

Conflict
========
Using ItemMerger while in the same area as a Reznod Mannequin may cause the Mannequin to reset its pose

Known Issue
===========
Placing a stack of items in any ItemMerger container will cause all but one of the items to disappear

Install
=======
Wrye Bash
Place the archive in the "Bashed Installers" folder
In the Installers tab of Wrye Bash right click Item Merger, install
In the Mods tab make sure esp is active

Manual
Extract the archive into Oblivion\data\
From Oblivion launcher, click Data Files and make sure there is an X next to ItemMerger.esp

Load Order
I use BOSS with the following lines added to userlist:
ADD: ItemMerger.esp
BOTTOM: overrides I

Uninstall
=========
Will not remove the items created by this mod.

Wrye Bash
In Installers tab right click Item Merger, uninstall

Manual
delete Oblivion\data\ItemMerger.esp

Definitions
===========
Appearance Item: the item which has the appearance you want to keep, placed in the first container
Stats Item(s): the item(s) which has the stats you want to keep, placed in the second container
New Item: the item that is created from the Appearance Item and the Stats Item(s)

Usage - Long
============
- An item called +Item Merger will be placed in your inventory, use it to start the process.
- Click the Save button in case you do not like the New Item.

Item Merge
Works on armour, clothing, and weapons
- Place in the first container the Appearance Item.
- Place in the second container the Stats Item(s). see Merging Multiple Stats Items.
- Choose a name or type in your own.
- If there is only one Stats Item, the Model Swap option is available. In most cases Model Swap is what you want to do.
- If Stats Items have different armour types, you will be asked to choose one.

Item Rename
Technically works on any item you can place in a container, but only armour, clothing, and weapons is recommended.
- Place the item(s) you wish to rename in the container.
- Full rename will allow you to type in a new name for every item in the container.
- Prepend characters will add the typed characters to the beginning of the name of each item in the container. This is mainly useful for sorting items in your inventory.

Model Swap vs Item Merge
========================
Item type refers to armour, clothing, or weapon.
With Model Swap the item type of the Stats item will be used, with Item Merge the item type of the Appearance item will be used.

Merging Multiple Stats Items
============================
This is intended for merging multiple items into one item that uses multiple slots.
Weapons can only have one Stats Item.
You cannot add an armour rating to a piece of clothing. You can use Model Swap to change clothing into armour.
You cannot remove an armour rating from armour. (The armour rating will be set to 0, which will still provide some armour) You can use Model Swap to change armour into clothing.
If there is more than one enchanted Stats Item, one or more slot-less items will be created. These items provide no armour, have no appearance when equiped, but will have enchantments on them. These items will be named the same as the New Item with a number at the end.

e.g.
Suppose you have a NiceLookingClothing that covers upper body, lower body, and feet and you want to combine it with Daedric Cuirass, Glass Greaves, and Ebony Boots.
First you need to convert NiceLookingClothing to armour, so merge it with any piece of armour, choosing Model Swap when possible.
Then start a second merge with NiceLookingArmour as the Appearance Item and Daedric Cuirass, Glass Greaves, and Ebony Boots as the Stats Items.
Since you are combining different armour types, you will be prompted to choose light or heavy for your new armour.

Advanced
========
All New Items are cloned forms, with all that that entails. In some cases, the New Item's enchantment will also be a cloned form.

Scripted Items
Merging/Swapping/Renaming scripted items is untested, save before trying this.
All New Items are cloned forms, any script referring to an Appearance Item or Stats Item will not refer to any New Item.
If a script is attached to an Appearance item, it will transfer if Item Merge is used. If a script is attached to a Stats item, it will transfer if Model Swap is used.

Equipment Slots
The equipment slots of the Appearance Item are always used so as to prevent clipping.

Changelog
=========
ItemMerger 1.1.3
added ConScribe logging to diagnose an issue

ItemMerger 1.1.2
fixed weapon merge/model swap

ItemMerger 1.1
added drop & activate
fixed bug causing script to run while not merging

ItemMerger 1.0
model swapped items now have correct currentHealth
moved item type checks to earlier in process

Contact
=======
Do not ask for help on the comments page, I do not check this regularly.
Either send a message on NexusMods or email me at [email protected]

License
=======
To the extent possible under law, Alexander Durand has waived all copyright and related or neighboring rights to Item Merger. This work is published from: Canada.
http://creativecommons.org/publicdomain/zero/1.0/