Oblivion

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mhahn123

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mhahn123

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  1. mhahn123
    mhahn123
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    @NexusKnight: Thanks for the comments. It really is a nifty combination and worth exploring at least once.

    @ Nephenee13: Hey Nephenee...nice to see you again. I had never seen or heard of Drelco either prior to Carlangelo sending me a pm about it. At the time I was growing bored with other projects so said what the heck. Not a bad mod, just some minor glitches that could be fixed and of course location, location..haha.
  2. Nephenee13
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    As a side note, several people have sent PMs asking if there was any way to patch this in with Shezries Towns. The short answer is yes it's possible, but no I won't be attempting it.

    Longer answer is they pretty much use exactly the same real estate, and are more or less the same size. Just no way to do a patch for that without completely relocating one or the other. And frankly, given the amount of work involved versus the number of people who would actually use it, not worth my time.


    Haha, yeah. That would be a heck of a project.

    I'd never seen this Drelco mod before, looks nifty, but of course, that location.
  3. NexusKnight
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    This looks like a nice fix. I don't need it yet but will d/l for future use. Thank you very much for this mhahn123. You've done some nice work by the looks of it and I'm sure it's greatly appreciated by many others. When I've finished my re-install, I'll be looking forward to exploring this and finally playing The Lost Spires as well. Cheers and thanks again.
  4. mhahn123
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    @ carlangelo200: You are very welcome.

    As a side note, several people have sent PMs asking if there was any way to patch this in with Shezries Towns. The short answer is yes it's possible, but no I won't be attempting it.

    Longer answer is they pretty much use exactly the same real estate, and are more or less the same size. Just no way to do a patch for that without completely relocating one or the other. And frankly, given the amount of work involved versus the number of people who would actually use it, not worth my time.

    I apologize to those who made the request, but that is one challenge I won't be tackling.
  5. carlangelo200
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    thanks again this patch its cool to have both these mods together
  6. mhahn123
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    Yep...actually removed some of the existing walls and used the guild to fill in the gap. Was the only spot I could find that was big enough to fit the guild in. Glad you like it.
  7. yellocool
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    you put the guild in the manor walls 0_o? that's very nice of you ^_^