Suliin Village-Cleaned by Jagnot and Sacryn
Oblivion » Cities, Towns, Villages and Hamlets
Added: 12/09/2012 - 09:09PM
Updated: 27/09/2012 - 05:42PM

19 Endorsements

1.2.1 Latest version

653 Unique D/Ls

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Uploaded by mhahn123


Last updated at 17:42, 27 Sep 2012 Uploaded at 21:09, 12 Sep 2012

1. Added additional material to waterfall areas to fill in blank spots at edge of waterplane
2. Adjusted waterfalls slightly to fix unsightly gap at waters edge
3. Added "Suliin" road signs at main highway and near Bravil
4. Added four optional patch files that cover various combinations of Suliin, Elsweyr: The
Deserts of Anequina, Tales from Elsweyr Anequina, and Unique Landscapes-Bravil Barrowfields.

ONLY USE one patch file at a time. Choose only the patch that corresponds to the mods you
have loaded. Do not use any of these in conjunction with Vorians "Suliin-BravilBarrowfields" patch, or with David Brashers patches. Using them together will cause glitches. I cannot be too clear on this...only use the patch you need for the mods you want to run together with Suliin.

Read -me files and load order instructions are included with each of the individual patch downloads. I have play tested each of these files extensively. However, given the very large areas involved here and the sheer number of objects added, I may have missed something. If you find any mistakes please leave a comment and I will address it.

Please DO NOT tell me about partially exposed tree trunks...the standard Elsweyr mod is rife with them all over the hillsides bordering the desert. I have sunk the trees in areas where I was already working anyway. But there are too many trees in too large an area for me to do all of them in a patch file.

This is Jagnot & Sacryn's ORE Village Challenge Entry. It adds the village of Suliin to the game world. It's located west of Bravil on the Elsweyr mountain border. There is a buyable house there for your characters. :)

This mod has been hosted on the ORE website for a long time now. Per the Read-me files
blanket permission for use, I am uploading here. This version has been very thoroughly cleaned with TES4Edit (see details below).


West of Bravil. The map markers will display on your map, but you need to hoof it there at least once in order to quick travel.


This mod adds a village (4 houses, a tavern/store, a chapel and a house the player can buy). A connecting road via bridge to Bravil, Road/path leading out of village up the mountain to Elsweyr and a lookout area with seating for four (great for screen shots).

Also adds several stages of waterfalls and ponds as you head up the mountain towards Elsweyr,
a large lake inside the Elsweyr borders, and a large forrested area surrounding the lake. You will need to disable your game borders in the ini file or via a border removal mod in order to use this.

Revision Info

The original plugin was either created with an early version of the construction set, made before the importance of mod cleaning was really understood, or simply just rushed into existence and not properly cleaned after creation. Not sure which, but the result was a ridiculously dirty mod which edited random cells half the world away from the mod location.

This caused numerous problems which included blacking out the local map due to a game bug with cell 3,3. I have thoroughly cleaned the plugin with TES4Edit removing 5226 Identical to Master records, Undelete and Disabled 218 vanilla references, and further manually
removed dozens of other random edits that had no relation whatsoever to the mod location.

File size has been pared down from 2666 kb to 1579 kb removing about 1100 kb of dirt from the mod. Before cleaning there were edits to over 180 game cells when the actual physical foot print covers a total of 68 game cells (still a large mod by any standards), most of which is taken up by the lake, forest, and waterfalls added by the mod.

The village itself is really not too big compared to other village mods. This mod fits into the area perfectly in a vanilla game, providing excellent screen shot opportunities of Bravil and the surrounding areas. Hopefully you will enjoy it as much as I have.


1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to Oblivion\Data
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).


1. Unique Landscapes: Bravil Barrowfields. Patch created by Vorians available on Oblivion Nexus,
Unique Landscapes Compatibility Patches page. Alternate patches available here as well.

2. Elsweyr: The Deserts of Anequina. Patches available here as separate downloads.

3. Tales from Elsweyr Anequina by David Brasher. Patches available here as separate downloads.

No other conflicts reported at this time.


Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Xiamara for her sofa and pillow resources.
The awesome and amazing stuffed heads!
Jagnot & Sacryn for creating this and giving permission to use it


All of the original resources and original mod content were created by and belong to others. If you wish to use any of it, you need to follow the requirements in the original read-me files. I am very much open to sharing this updated file and the forthcoming patches, but you need to ask first and of course give credit where due.

As with my other UL related patches, Vorians has permission to link these to the Unique Landscapes Compatibility page.