Updated Patch files for Kvatch Rebuilt (version 3.x or greater) and Fighters Guild Quests (version 1.6 or greater) have been uploaded as a separate file. Note that Guild Advancement users do NOT need to use the Fighters Guild Quests patch file. As stated in the ReadMe, the file is redundant as the changes are fully included in the Guild Advancement BGU file.
Should I have done this? I Have OOO and the newest versions of Guild Advancement and Banes Guild United - I'm confused on how I should have set this up so heres a screenshot. This comment is on both mod pages.
https://imgur.com/a/Y4ppT58
Blue:Deactivated Yellow:Activated Red:Manually changed masters from "Banes Guilds United.esp" to Banes Guilds UnitedOOO.esp using WryeBash
Oh cool! I just activated all the patches and saw that they were targeting the version of the esp I didn't want as the master and changed it. Thank goodness. But noticing the post above, um. Am I using a redundant patch? I haven't seen any issues yet so I imagine that this causes no harm? Thanks for your quick reply!
How do i change masters either in Wrye Bash or in TES4Edit? From Banes Guilds United.esp to Banes Guilds UnitedOOO.esp? Since Banes Guilds UnitedOOO.esp is not compatible with the patches for this mod? I have the latest versions of Wrye Bash and TES4Edit.
Hi. Can I change back the mages guild clothes? I prefer not to change theirs. Thanks. Edit: if there is a way to change/ edit that, let me know. I tried (I'm a newbie on this) both TES4Edit and Construction Set, but the game crashes at the begining after I change some mages robes to vanilla.
The Fighters Guild Quests patch is also outdated. Unless the changes in the new version of Fighters Guild Quests are merged into it, my game freezes on initial load. I haven't been to Kvatch but the Kvatch Rebuilt patch seems to look okay as long as the master is changed from the esm to the esp.
There should be few conflicts as long as Blackwood Company goes first and Blackwood Company has the bash tags: {{BASH: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Owner, Factions, Invent, Relations}} Blackwood Company adds a separate set of "Ebony Blackwood" armor for Ri'Zakar while this mod gives him a unique set of armor. So with this mod the Ebony Blackwood armor will be nowhere to be found in the game but that doesn't really matter since it was just a copy of the vanilla Blackwood armor with higher stats. There are a few pieces of NPC dialog that are slightly different depending on whether you are wearing any Blackwood-related armor and they wouldn't detect the new unique Ri'Zakar armor, but it's unlikely that you would notice this. It also adds a light armor version of the Blackwood armor which is given to several NPCs; the only one this mod also touches is Ja'Fazir who this mod gives the vanilla heavy armor version. Which again doesn't matter aside from the fact that Ja'Fazir has 6 Heavy Armor and 11 Light Armor.
118 comments
https://imgur.com/a/Y4ppT58
Blue:Deactivated
Yellow:Activated
Red:Manually changed masters from "Banes Guilds United.esp" to Banes Guilds UnitedOOO.esp using WryeBash
How do i change masters either in Wrye Bash or in TES4Edit? From Banes Guilds United.esp to Banes Guilds UnitedOOO.esp? Since Banes Guilds UnitedOOO.esp is not compatible with the patches for this mod? I have the latest versions of Wrye Bash and TES4Edit.
Can I change back the mages guild clothes? I prefer not to change theirs.
Thanks.
Edit: if there is a way to change/ edit that, let me know. I tried (I'm a newbie on this) both TES4Edit and Construction Set, but the game crashes at the begining after I change some mages robes to vanilla.
HAve you got any tips for a better guild experience? I use this, fighter and mage guild by david brasher, then do you have any other suggestion?
{{BASH: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Owner, Factions, Invent, Relations}}
Blackwood Company adds a separate set of "Ebony Blackwood" armor for Ri'Zakar while this mod gives him a unique set of armor. So with this mod the Ebony Blackwood armor will be nowhere to be found in the game but that doesn't really matter since it was just a copy of the vanilla Blackwood armor with higher stats. There are a few pieces of NPC dialog that are slightly different depending on whether you are wearing any Blackwood-related armor and they wouldn't detect the new unique Ri'Zakar armor, but it's unlikely that you would notice this.
It also adds a light armor version of the Blackwood armor which is given to several NPCs; the only one this mod also touches is Ja'Fazir who this mod gives the vanilla heavy armor version. Which again doesn't matter aside from the fact that Ja'Fazir has 6 Heavy Armor and 11 Light Armor.