Oblivion

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bloodchylde and dreamed1

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dreamed1

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118 comments

  1. dreamed1
    dreamed1
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    Sticky
    Updated Patch files for Kvatch Rebuilt (version 3.x or greater) and Fighters Guild Quests (version 1.6 or greater) have been uploaded as a separate file. Note that Guild Advancement users do NOT need to use the Fighters Guild Quests patch file. As stated in the ReadMe, the file is redundant as the changes are fully included in the Guild Advancement BGU file.
    1. marob307
      marob307
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      patch for mage guild quest from david brasher?
  2. sonicboy55
    sonicboy55
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    If I have OOO, do I still install the "Core" esps?  Or do I only install the "OOO Files", along with the HGEC files?
  3. wren2012
    wren2012
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    so the kvatch rebuilt.esp isnt recognized by the patch that still says kvatch rebuilt.esp is required. huh.
  4. Lord_Crusader
    Lord_Crusader
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    Should I have done this? I Have OOO and the newest versions of Guild Advancement and Banes Guild United - I'm confused on how I should have set this up so heres a screenshot. This comment is on both mod pages.

    https://imgur.com/a/Y4ppT58

    Blue:Deactivated
    Yellow:Activated
    Red:Manually changed masters from "Banes Guilds United.esp" to Banes Guilds UnitedOOO.esp using WryeBash

    1. dreamed1
      dreamed1
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      Yep your color coded changes look exactly correct
    2. Lord_Crusader
      Lord_Crusader
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      Oh cool! I just activated all the patches and saw that they were targeting the version of the esp I didn't want as the master and changed it. Thank goodness. But noticing the post above, um. Am I using a redundant patch? I haven't seen any issues yet so I imagine that this causes no harm? Thanks for your quick reply!
    3. dreamed1
      dreamed1
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      Oh yeah the FG Quests patch is redundant in this case
    4. atomikdoctor
      atomikdoctor
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      so are you using the  BGU and OOO esps but changed their names to the non-bgu non-ooo esp  names?
  5. atomikdoctor
    atomikdoctor
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    Can I ignore this log in BOSS

    • Error: OOO users should be using "Banes Guilds UnitedOOO.esp" instead.
  6. falloutnut194567
    falloutnut194567
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    Hi,

    How do i change masters either in Wrye Bash or in TES4Edit? From Banes Guilds United.esp to Banes Guilds UnitedOOO.esp? Since Banes Guilds UnitedOOO.esp is not compatible with the patches for this mod? I have the latest versions of Wrye Bash and TES4Edit.
    1. atomikdoctor
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      I second this
  7. Romedal77
    Romedal77
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    So  I cant make it work, Im usin Obmm
    1. CarlosS4444
      CarlosS4444
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      Use either Wrye Bash, or install manually according to instructions.
  8. rafaelalcid
    rafaelalcid
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    Hi.
    Can I change back the mages guild clothes? I prefer not to change theirs.
    Thanks.
    Edit: if there is a way to change/ edit that, let me know. I tried (I'm a newbie on this) both TES4Edit and Construction Set, but the game crashes at the begining after I change some mages robes to vanilla.
  9. deleted5400515
    deleted5400515
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    The Fighters Guild Quests patch is also outdated. Unless the changes in the new version of Fighters Guild Quests are merged into it, my game freezes on initial load. I haven't been to Kvatch but the Kvatch Rebuilt patch seems to look okay as long as the master is changed from the esm to the esp.
    1. rafaelalcid
      rafaelalcid
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      So I must not use the Patch for Fighters Guild, instead using the optional esp from Guild Advancement?
  10. anonimousone
    anonimousone
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    How does this work with blackwood company?

    HAve you got any tips for a better guild experience? I use this, fighter and mage guild by david brasher, then do you have any other suggestion?
    1. dreamed1
      dreamed1
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      I don't know about blackwood company. If you're using Guild Advancement, I really don't have any other suggestions sorry.
    2. deleted5400515
      deleted5400515
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      There should be few conflicts as long as Blackwood Company goes first and Blackwood Company has the bash tags:
      {{BASH: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Owner, Factions, Invent, Relations}}
      Blackwood Company adds a separate set of "Ebony Blackwood" armor for Ri'Zakar while this mod gives him a unique set of armor. So with this mod the Ebony Blackwood armor will be nowhere to be found in the game but that doesn't really matter since it was just a copy of the vanilla Blackwood armor with higher stats. There are a few pieces of NPC dialog that are slightly different depending on whether you are wearing any Blackwood-related armor and they wouldn't detect the new unique Ri'Zakar armor, but it's unlikely that you would notice this.
      It also adds a light armor version of the Blackwood armor which is given to several NPCs; the only one this mod also touches is Ja'Fazir who this mod gives the vanilla heavy armor version. Which again doesn't matter aside from the fact that Ja'Fazir has 6 Heavy Armor and 11 Light Armor.
  11. nerophiz
    nerophiz
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    Hey i got a bug, all mages robes are invisible help please
    1. jediarecool
      jediarecool
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      That happened to me aswell lol
    2. CarlosS4444
      CarlosS4444
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      Looks like this case: https://sites.google.com/site/khettienna/mod-user-guides/mod-use-troubleshooting#Item3
    3. dreamed1
      dreamed1
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      Use WryeBash to install, follow the instructions in the Readme. Other install methods are not supported.