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dreamed1

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24 comments

  1. Pinkertonius
    Pinkertonius
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    When I use your patch the inn is moved (nicely) but the tomato garden by Faregyl Inn is floating (belongs to MTC).
    1. dreamed1
      dreamed1
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      Ah, I assume you mean the grapes? I hadn't noticed it. I'll upload version 1.1 as soon as I get a chance. Thanks.
  2. dreamed1
    dreamed1
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    That's pretty impressive, actually. Cheers!
  3. mrwitchhunter
    mrwitchhunter
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    @maczopikczo
    There's BOSS on my PC, where I have more than 200 mods =)
    And laptop I use only for tests.

    @dreamed1
    No problems with TBGH-UL:II-AFK_W-RRLR-MTC and patches
    Thanks again =)
  4. maczopikczo
    maczopikczo
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    P.S. I don't use BOSS on that laptop where I have all this plugins.

    That's too bad. It is not a choice - it's a must when you use more than a handful of mods. Expect waay more problems based on load order. <img class=">
  5. mrwitchhunter
    mrwitchhunter
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    Thanks a lot!
    I've just started playing with Region Revive and don't know about conflicts.
    There's a separate TBGH-UL:II patch on UL patches page =)
    P.S. I don't use BOSS on that laptop where I have all this plugins.
  6. dreamed1
    dreamed1
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    Load order should be (tested, thanks to demni):

    MTCExpandedVillages.esp
    Region Revive - Lake Rumare.esp
    MTC-WeyePatch.esp (This might work before Region Revive too)
    AFK_Weye.esp
    Rumare-AFK_Weye Patch.esp
    Faregyl.esp
    MTCVillages-FaregylPatch.esp
    xulImperialIsle.esp
    RegionReviveLakeRumare-ImperialIsle patch.esp
    MTCExpandedVillages-UniqueLandscapes patch.esp

    I think BOSS will sort them like that now. If not let me know.

    This hasn't been tested with Talos Bridge Gatehouse. That has its own patches for Region Revive and UL:II, so I don't know how much overlap there might be there. That's a lot of patches all trying to overwrite each other! I might be able to take a look at it eventually, though. Are you using the patch here for both mods?
  7. mrwitchhunter
    mrwitchhunter
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    Oh, that means I use wrong load order: there are still some conflicts ='(
    How patches and mods (for changing Weye) should be placed in the load list?
    P.S. I like Talos Bridge Gatehouse: http://oblivion.nexusmods.com/mods/37366
    I play with a Better Cities-IC, TBGH, UL:II and IC itself looks really "Imperail".
    Thank you!
  8. dreamed1
    dreamed1
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    @mrwitchhunter - yes, it already exists. Use that patch. Use AFK Weye + Region Revive Lake Rumare with the compatibility patch that comes with AFK Weye. Then there's UL compatibility patches for both Region Revive and MTC Villages. I'm not sure what you mean by Talos Bridge. I use this mod, and it looks great with UL:II. That all should give you a pretty busy and bustling Weye area, but you can always toss in things like Ruined Tail's Tale and House of Healing at Weye too if you're going crazy.
  9. mrwitchhunter
    mrwitchhunter
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    @dreamed1
    Thanks for patching.
    Could you make patches to use 3 mods - MTC+AFK_Weye+Region Revive Lake Rumare - together?
    And with Talos Bridge and UL:II?
    =)
  10. dreamed1
    dreamed1
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    Hi Carlos,
    I asked in my thread on the forums, but if you want to make a new thread that might get some eyeballs you're welcome to do so. At this point I'm thinking of just going ahead and patching the landscape and releasing it for people to try and if they notice anything else I can always make a revision to the patch.