Oblivion

File information

Last updated

Original upload

Created by

migck

Uploaded by

miguick

Virus scan

Safe to use

179 comments

  1. flutok
    flutok
    • premium
    • 1 kudos
    Any way to get a list of enchanting effects I have already learned? Via console?
  2. monkeyangie
    monkeyangie
    • premium
    • 489 kudos
    hi, for the people using Maskar's Oblivion Overhaul, i recommend adding this line to the MigFEA - Custom Scribe Items.ini

    Set migFeaQ.PAPERto(GetFormFromMod "Maskar's Oblivion Overhaul.esp" 568A7E);MOO parchment item
    SetStage migFeaQ 2
    1. Nealus
      Nealus
      • supporter
      • 51 kudos
      Set migFeaQ.PAPERto(GetFormFromMod "Maskar's Oblivion Overhaul.esp" FC20D);this is the MOO parchment item
      Set migFeaQ.PAPERto(GetFormFromMod "Maskar's Oblivion Overhaul.esp" 568A7E);this is the MOO parchment item
      Set migFeaQ.QUILLto(GetFormFromMod "Maskar's Oblivion Overhaul.esp" 37419E);this is the MOO quill item

      Like this
    2. Leeges94
      Leeges94
      • member
      • 2 kudos
      Thanks!
    3. Starbound721
      Starbound721
      • member
      • 7 kudos
      Thank you adding "SetStage migFeaQ 2'  after the line got it working for me
    4. xtchizobr
      xtchizobr
      • member
      • 2 kudos
      Yes, that seems to work with a fourth line "SetStage migFeaQ 2" under that.
  3. V1kt0r2500
    V1kt0r2500
    • member
    • 0 kudos
    I have bit problem with this Mod and that is that in my Minor Skills says: Enchanting - NOT INITIALIZED. And also, it doesn't show me the number of my skill when I do training. Does anyone have the same problem?
    1. starlessmao81ac
      starlessmao81ac
      • member
      • 25 kudos
      check how I answered you on the Pickpocket Skill mod page, same problem same solution
  4. xenogearslucas
    xenogearslucas
    • member
    • 31 kudos
    I wish the .ini allowed us to actually TURN OFF features. I like the disenchanting feature and unenchanted staves, but I don't want an enchanting skill, renaming feature, instant weapon enchantments (i have something that does that already) or scroll scribing. I can edit those things in the .ini, but I can't just turn them off entirely.
  5. Starbound721
    Starbound721
    • member
    • 7 kudos
    Is there a way to make it so sigil stones do not count against the enchantment cap for a single item? Really want to keep sigils viable for endgame, be able to build an even more powerful enchanted item even after I have maxed out my enchantment skills and created an awesome weapon, kind of be able to add to it. In the ini I see an option for number of enchantments on an armor/clothing item but noting like this.
  6. Insydnis
    Insydnis
    • member
    • 0 kudos
    Nvm I fixed it, just had to copy all my files back over again from Vortex to Data folder for Oblivion.
  7. Insydnis
    Insydnis
    • member
    • 0 kudos
    I'm getting an error from Vortex saying migfea.esp is not a valid plugin.
  8. Machpunch2599
    Machpunch2599
    • member
    • 0 kudos
    Is there a way to enchant arrows or bows with the light spell to accommodate the magical arrows mod ability to display light arrows? 
  9. millerturner
    millerturner
    • premium
    • 0 kudos
    So im trying to adjust the ini to where it adds gold when i disenchantand maybe im just confused cause i see the line for gold and in the desc it says to do this symbol "<" plus a 0 and im confused if i actually use the symbol or which 0 i change cause there are two. Im just confused lol please send help 
  10. Az1nexus
    Az1nexus
    • member
    • 0 kudos
    been working excellently for me with a 200+ modlist, the skyrim style learning enchants via disenchanting definitely caught my eye but i haven't been using it so far, but did remind me of another mod i saw that i would like to use alongside it but just can't bloody remember the name, iirc it adds a lot more and more varied enchants to gear via scripts rather than adjusting the leveled lists.  So A) more chance to expand my enchanting library, B) more to spend gold on while disenchanting and C) enemies potentially getting a bit more bite (one of the reasons i passed on it initially but probably should have considered the late game)

    so maybe this is a good place to ask if anyone can jog my memory lol

    also ty mig, another banger