Set migFeaQ.PAPERto(GetFormFromMod "Maskar's Oblivion Overhaul.esp" FC20D);this is the MOO parchment item Set migFeaQ.PAPERto(GetFormFromMod "Maskar's Oblivion Overhaul.esp" 568A7E);this is the MOO parchment item Set migFeaQ.QUILLto(GetFormFromMod "Maskar's Oblivion Overhaul.esp" 37419E);this is the MOO quill item
I have bit problem with this Mod and that is that in my Minor Skills says: Enchanting - NOT INITIALIZED. And also, it doesn't show me the number of my skill when I do training. Does anyone have the same problem?
I wish the .ini allowed us to actually TURN OFF features. I like the disenchanting feature and unenchanted staves, but I don't want an enchanting skill, renaming feature, instant weapon enchantments (i have something that does that already) or scroll scribing. I can edit those things in the .ini, but I can't just turn them off entirely.
Is there a way to make it so sigil stones do not count against the enchantment cap for a single item? Really want to keep sigils viable for endgame, be able to build an even more powerful enchanted item even after I have maxed out my enchantment skills and created an awesome weapon, kind of be able to add to it. In the ini I see an option for number of enchantments on an armor/clothing item but noting like this.
So im trying to adjust the ini to where it adds gold when i disenchantand maybe im just confused cause i see the line for gold and in the desc it says to do this symbol "<" plus a 0 and im confused if i actually use the symbol or which 0 i change cause there are two. Im just confused lol please send help
been working excellently for me with a 200+ modlist, the skyrim style learning enchants via disenchanting definitely caught my eye but i haven't been using it so far, but did remind me of another mod i saw that i would like to use alongside it but just can't bloody remember the name, iirc it adds a lot more and more varied enchants to gear via scripts rather than adjusting the leveled lists. So A) more chance to expand my enchanting library, B) more to spend gold on while disenchanting and C) enemies potentially getting a bit more bite (one of the reasons i passed on it initially but probably should have considered the late game)
so maybe this is a good place to ask if anyone can jog my memory lol
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Set migFeaQ.PAPERto(GetFormFromMod "Maskar's Oblivion Overhaul.esp" 568A7E);MOO parchment item
SetStage migFeaQ 2
Set migFeaQ.PAPERto(GetFormFromMod "Maskar's Oblivion Overhaul.esp" 568A7E);this is the MOO parchment item
Set migFeaQ.QUILLto(GetFormFromMod "Maskar's Oblivion Overhaul.esp" 37419E);this is the MOO quill item
Like this
so maybe this is a good place to ask if anyone can jog my memory lol
also ty mig, another banger